Stefan Dösinger : wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
Alexandre Julliard
julliard at winehq.org
Tue Mar 25 14:19:59 CDT 2008
Module: wine
Branch: master
Commit: 39e2cbc5d590b0c8b2ce4b9b28bb9f9ea086507a
URL: http://source.winehq.org/git/wine.git/?a=commit;h=39e2cbc5d590b0c8b2ce4b9b28bb9f9ea086507a
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Sat Mar 22 17:02:09 2008 +0100
wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.
---
dlls/wined3d/directx.c | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 3537cb0..bd66cfd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1872,7 +1872,7 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
return FALSE;
}
}
- if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
+ if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP) || GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
switch (CheckFormat) {
case WINED3DFMT_V8U8:
TRACE_(d3d_caps)("[OK]\n");
@@ -2119,7 +2119,8 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
* and are still playable even without bump mapping
*/
case WINED3DFMT_V8U8:
- if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
+ if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP) ||
+ GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
return TRUE;
}
TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
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