Stefan Dösinger : wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.

Alexandre Julliard julliard at winehq.org
Tue Mar 25 14:19:59 CDT 2008


Module: wine
Branch: master
Commit: 39e2cbc5d590b0c8b2ce4b9b28bb9f9ea086507a
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=39e2cbc5d590b0c8b2ce4b9b28bb9f9ea086507a

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sat Mar 22 17:02:09 2008 +0100

wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader.

---

 dlls/wined3d/directx.c |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 3537cb0..bd66cfd 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1872,7 +1872,7 @@ static BOOL CheckBumpMapCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
                 return FALSE;
         }
     }
-    if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
+    if(GL_SUPPORT(ATI_ENVMAP_BUMPMAP) || GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
         switch (CheckFormat) {
             case WINED3DFMT_V8U8:
                 TRACE_(d3d_caps)("[OK]\n");
@@ -2119,7 +2119,8 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
          *  and are still playable even without bump mapping
          */
         case WINED3DFMT_V8U8:
-            if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
+            if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP) ||
+               GL_SUPPORT(ATI_FRAGMENT_SHADER)) {
                 return TRUE;
             }
             TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");




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