Stefan Dösinger : wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.

Alexandre Julliard julliard at winehq.org
Thu Mar 27 07:22:44 CDT 2008


Module: wine
Branch: master
Commit: f761b908013698ee4e015ea03f48ce5d170fb666
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=f761b908013698ee4e015ea03f48ce5d170fb666

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Sun Mar 23 16:14:05 2008 +0100

wined3d: Free heapMemory, not allocatedMemory when adjusting the surface.

---

 dlls/wined3d/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 74d3bf7..ee27abf 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6950,7 +6950,9 @@ static void updateSurfaceDesc(IWineD3DSurfaceImpl *surface, WINED3DPRESENT_PARAM
     } else  {
         surface->Flags &= ~SFLAG_NONPOW2;
     }
-    HeapFree(GetProcessHeap(), 0, surface->resource.allocatedMemory);
+    HeapFree(GetProcessHeap(), 0, surface->resource.heapMemory);
+    surface->resource.allocatedMemory = NULL;
+    surface->resource.heapMemory = NULL;
     surface->resource.size = IWineD3DSurface_GetPitch((IWineD3DSurface *) surface) * surface->pow2Width;
 }
 




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