Stefan Dösinger : wined3d: Remove some debug TRACE stuff.
Alexandre Julliard
julliard at winehq.org
Fri Mar 28 10:02:53 CDT 2008
Module: wine
Branch: master
Commit: 1fdc0ee811b87c557b6ee10d98de93648cb6a465
URL: http://source.winehq.org/git/wine.git/?a=commit;h=1fdc0ee811b87c557b6ee10d98de93648cb6a465
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Mar 27 21:42:45 2008 +0100
wined3d: Remove some debug TRACE stuff.
---
dlls/wined3d/utils.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 4b09285..d8f0990 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3293,7 +3293,7 @@ struct ffp_desc *find_ffp_shader(struct list *shaders, struct texture_stage_op o
*/
LIST_FOR_EACH_ENTRY(entry, shaders, struct ffp_desc, entry) {
if(memcmp(op, entry->op, sizeof(struct texture_stage_op) * MAX_TEXTURES) == 0) {
- TRACE("Found shader entry %p. size %d\n", entry, sizeof(struct texture_stage_op) * MAX_TEXTURES);
+ TRACE("Found shader entry %p\n", entry);
return entry;
}
}
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