Roderick Colenbrander : wined3d: Initial post pixelshader blending support. [attempt 2].
Alexandre Julliard
julliard at winehq.org
Fri Mar 28 10:02:57 CDT 2008
Module: wine
Branch: master
Commit: 4eaa424c795c9c5ed4a772898297e692a5a2b2b0
URL: http://source.winehq.org/git/wine.git/?a=commit;h=4eaa424c795c9c5ed4a772898297e692a5a2b2b0
Author: Roderick Colenbrander <thunderbird2k at gmx.net>
Date: Fri Mar 28 10:02:39 2008 +0100
wined3d: Initial post pixelshader blending support. [attempt 2].
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
---
dlls/wined3d/context.c | 6 +-
dlls/wined3d/state.c | 14 +++-
dlls/wined3d/utils.c | 126 +++++++++++++++++-----------------
dlls/wined3d/wined3d_private_types.h | 3 +
include/wine/wined3d_gl.h | 1 +
5 files changed, 84 insertions(+), 66 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=4eaa424c795c9c5ed4a772898297e692a5a2b2b0
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