Maarten Lankhorst : d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs .
Alexandre Julliard
julliard at winehq.org
Thu May 29 06:52:19 CDT 2008
Module: wine
Branch: master
Commit: 06f65e65d0251abc6cc3e7556e41c2c22a041935
URL: http://source.winehq.org/git/wine.git/?a=commit;h=06f65e65d0251abc6cc3e7556e41c2c22a041935
Author: Maarten Lankhorst <m.b.lankhorst at gmail.com>
Date: Wed May 28 12:14:40 2008 -0700
d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs.
---
dlls/d3d9/tests/device.c | 24 ++++++++++++++++++++++++
1 files changed, 24 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 5b51c40..490593d 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -729,6 +729,7 @@ static void test_reset(void)
IDirect3DVertexShader9 *shader;
BOOL support_800x600 = FALSE;
UINT i;
+ D3DLOCKED_RECT lockrect;
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
@@ -923,6 +924,29 @@ static void test_reset(void)
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
+ /* Will a sysmem or scratch survive while locked */
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
+ ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
+ ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
+ ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
+ IDirect3DSurface9_UnlockRect(surface);
+ IDirect3DSurface9_Release(surface);
+
+ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
+ ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
+ ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
+ ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
+ hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
+ ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
+ IDirect3DSurface9_UnlockRect(surface);
+ IDirect3DSurface9_Release(surface);
+
hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
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