Henri Verbeet : wined3d: Don't crash in CreateAdditionalSwapChain() if the context array wasn't allocated yet.
Alexandre Julliard
julliard at winehq.org
Wed Oct 15 10:08:41 CDT 2008
Module: wine
Branch: master
Commit: 2bb7aa7252aff1dd6e4e48b9ad3c108be867c4b3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2bb7aa7252aff1dd6e4e48b9ad3c108be867c4b3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Oct 15 13:35:31 2008 +0200
wined3d: Don't crash in CreateAdditionalSwapChain() if the context array wasn't allocated yet.
---
dlls/wined3d/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index b90ac1d..7e62d24 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1677,7 +1677,7 @@ error:
HeapFree(GetProcessHeap(), 0, object->backBuffer);
object->backBuffer = NULL;
}
- if(object->context[0])
+ if(object->context && object->context[0])
DestroyContext(This, object->context[0]);
if(object->frontBuffer) {
IWineD3DSurface_GetParent(object->frontBuffer, &bufferParent);
More information about the wine-cvs
mailing list