Henri Verbeet : d3d9: Add a test for auto depth stencil reset.

Alexandre Julliard julliard at winehq.org
Wed Sep 10 06:01:51 CDT 2008


Module: wine
Branch: master
Commit: 3783c5c029eef2979309be1e9c03b6fc927cb36c
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3783c5c029eef2979309be1e9c03b6fc927cb36c

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 10 11:08:58 2008 +0200

d3d9: Add a test for auto depth stencil reset.

---

 dlls/d3d9/tests/device.c |   28 ++++++++++++++++++++++++++++
 1 files changed, 28 insertions(+), 0 deletions(-)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index c234478..d28da88 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -744,6 +744,8 @@ static void test_reset(void)
     d3dpp.BackBufferWidth  = 800;
     d3dpp.BackBufferHeight  = 600;
     d3dpp.BackBufferFormat = d3ddm.Format;
+    d3dpp.EnableAutoDepthStencil = TRUE;
+    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
 
     for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
         ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
@@ -924,6 +926,32 @@ static void test_reset(void)
     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
     IDirect3DSurface9_Release(surface);
 
+    /* The depth stencil should get reset to the auto depth stencil when present. */
+    hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
+    ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
+
+    hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
+    ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
+    ok(surface == NULL, "Depth stencil should be NULL\n");
+
+    d3dpp.EnableAutoDepthStencil = TRUE;
+    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
+    hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
+    ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
+
+    hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
+    ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
+    ok(surface != NULL, "Depth stencil should not be NULL\n");
+    if (surface) IDirect3DSurface9_Release(surface);
+
+    d3dpp.EnableAutoDepthStencil = FALSE;
+    hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
+    ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
+
+    hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
+    ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
+    ok(surface == NULL, "Depth stencil should be NULL\n");
+
     /* Will a sysmem or scratch survive while locked */
     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);




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