Stefan Dösinger : wined3d: Some ARB code fixes.
Alexandre Julliard
julliard at winehq.org
Thu Sep 11 08:00:12 CDT 2008
Module: wine
Branch: master
Commit: ae7572217d6ddc591d23be7c1d0337e566af0f99
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ae7572217d6ddc591d23be7c1d0337e566af0f99
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Fri Sep 5 13:45:38 2008 -0500
wined3d: Some ARB code fixes.
---
dlls/wined3d/arb_program_shader.c | 10 ++++++++--
1 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d22ec7c..ba52fb1 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2894,7 +2894,7 @@ static GLuint gen_arbfp_ffp_shader(struct ffp_settings *settings, IWineD3DStateB
if (glGetError() == GL_INVALID_OPERATION) {
GLint pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
- FIXME("Vertex program error at position %d: %s\n", pos,
+ FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
HeapFree(GetProcessHeap(), 0, buffer.buffer);
@@ -3442,7 +3442,10 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
checkGLcall("GL_EXTCALL(glGenProgramsARB(1, &shader))");
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader));
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)");
- if(!shader) return 0;
+ if(!shader) {
+ HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ return 0;
+ }
/* The YUY2 and UYVY formats contain two pixels packed into a 32 bit macropixel,
* giving effectively 16 bit per pixel. The color consists of a luminance(Y) and
@@ -3491,10 +3494,12 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
if(fmt == WINED3DFMT_UYVY || fmt ==WINED3DFMT_YUY2) {
if(gen_planar_yuv_read(&buffer, fmt, textype, &luminance_component) == FALSE) {
+ HeapFree(GetProcessHeap(), 0, buffer.buffer);
return 0;
}
} else {
if(gen_yv12_read(&buffer, fmt, textype, &luminance_component) == FALSE) {
+ HeapFree(GetProcessHeap(), 0, buffer.buffer);
return 0;
}
}
@@ -3519,6 +3524,7 @@ GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum text
FIXME("Fragment program error at position %d: %s\n", pos,
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
+ HeapFree(GetProcessHeap(), 0, buffer.buffer);
if(fmt == WINED3DFMT_YUY2) {
if(textype == GL_TEXTURE_RECTANGLE_ARB) {
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