Henri Verbeet : wined3d: Create a FBO for each combination of render targets and depth stencil.

Alexandre Julliard julliard at winehq.org
Fri Sep 19 07:14:42 CDT 2008


Module: wine
Branch: master
Commit: 45820046e84413e38a17ea71bfb96b5900bddff9
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=45820046e84413e38a17ea71bfb96b5900bddff9

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Sep 18 14:57:53 2008 +0200

wined3d: Create a FBO for each combination of render targets and depth stencil.

The main reason for this change is crappy performance for reconfiguring FBOs.

---

 dlls/wined3d/context.c         |  123 +++++++++++++++++++++++++---------------
 dlls/wined3d/device.c          |   26 +++++---
 dlls/wined3d/surface.c         |    8 +-
 dlls/wined3d/wined3d_private.h |   15 ++++-
 4 files changed, 110 insertions(+), 62 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=45820046e84413e38a17ea71bfb96b5900bddff9



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