Henri Verbeet : wined3d: Split SetGlTextureDesc() up.

Alexandre Julliard julliard at winehq.org
Thu Sep 25 07:13:39 CDT 2008


Module: wine
Branch: master
Commit: eaf2474003f000ae6d3afc72cc92753146f15435
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=eaf2474003f000ae6d3afc72cc92753146f15435

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Sep 24 15:56:47 2008 +0200

wined3d: Split SetGlTextureDesc() up.

This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.

---

 dlls/wined3d/cubetexture.c       |   13 +++++--
 dlls/wined3d/surface.c           |   64 ++++++++++++++++++++++++++++----------
 dlls/wined3d/surface_gdi.c       |   15 ---------
 dlls/wined3d/texture.c           |   12 +++++--
 dlls/wined3d/wined3d_private.h   |    7 +++-
 include/wine/wined3d_interface.h |    2 -
 6 files changed, 69 insertions(+), 44 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=eaf2474003f000ae6d3afc72cc92753146f15435



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