Henri Verbeet : wined3d: Store the instruction handler index in struct wined3d_shader_instruction.

Alexandre Julliard julliard at winehq.org
Thu Apr 2 10:42:41 CDT 2009


Module: wine
Branch: master
Commit: 44648b2b91fb01b2b2b1ab0140ce4a67c77913ae
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=44648b2b91fb01b2b2b1ab0140ce4a67c77913ae

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr  2 10:41:00 2009 +0200

wined3d: Store the instruction handler index in struct wined3d_shader_instruction.

This allows us to avoid comparing against WINED3DSIO_*, which is specific to
the bytecode.

---

 dlls/wined3d/arb_program_shader.c |    1 +
 dlls/wined3d/baseshader.c         |    1 +
 dlls/wined3d/glsl_shader.c        |   76 +++++++++++++++++++------------------
 dlls/wined3d/wined3d_private.h    |    1 +
 4 files changed, 42 insertions(+), 37 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=44648b2b91fb01b2b2b1ab0140ce4a67c77913ae



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