Henri Verbeet : wined3d: Store the register type in struct wined3d_shader_src_param.

Alexandre Julliard julliard at winehq.org
Thu Apr 16 14:34:47 CDT 2009


Module: wine
Branch: master
Commit: 4de1dba2c5ef8e6fd03d1e8f80e23852c01cac30
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4de1dba2c5ef8e6fd03d1e8f80e23852c01cac30

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Apr 15 10:06:28 2009 +0200

wined3d: Store the register type in struct wined3d_shader_src_param.

---

 dlls/wined3d/baseshader.c      |   11 +++++++++--
 dlls/wined3d/glsl_shader.c     |   12 ++++++------
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 16 insertions(+), 8 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 5d3fdcc..03403af 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -224,6 +224,14 @@ static void shader_parse_dst_param(DWORD param, DWORD addr_param, struct wined3d
     dst->addr_token = addr_param;
 }
 
+static void shader_parse_src_param(DWORD param, DWORD addr_param, struct wined3d_shader_src_param *src)
+{
+    src->register_type = ((param & WINED3DSP_REGTYPE_MASK) >> WINED3DSP_REGTYPE_SHIFT)
+            | ((param & WINED3DSP_REGTYPE_MASK2) >> WINED3DSP_REGTYPE_SHIFT2);
+    src->token = param;
+    src->addr_token = addr_param;
+}
+
 /* Note that this does not count the loop register
  * as an address register. */
 
@@ -885,8 +893,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
         {
             DWORD param, addr_token = 0;
             pToken += shader_get_param(pToken, shader_version, &param, &addr_token);
-            src_param[i].token = param;
-            src_param[i].addr_token = addr_token;
+            shader_parse_src_param(param, addr_token, &src_param[i]);
         }
 
         /* Call appropriate function for output target */
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 51349b2..ada70a8 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1944,7 +1944,7 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
     char mask_char[6];
     BOOL temp_destination = FALSE;
 
-    if (shader_is_scalar(shader_get_regtype(ins->src[0].token), ins->src[0].token & WINED3DSP_REGNUM_MASK))
+    if (shader_is_scalar(ins->src[0].register_type, ins->src[0].token & WINED3DSP_REGNUM_MASK))
     {
         write_mask = shader_glsl_append_dst(ins->ctx->buffer, ins);
 
@@ -1958,9 +1958,9 @@ static void shader_glsl_cmp(const struct wined3d_shader_instruction *ins)
         DWORD src0reg = ins->src[0].token & WINED3DSP_REGNUM_MASK;
         DWORD src1reg = ins->src[1].token & WINED3DSP_REGNUM_MASK;
         DWORD src2reg = ins->src[2].token & WINED3DSP_REGNUM_MASK;
-        DWORD src0regtype = shader_get_regtype(ins->src[0].token);
-        DWORD src1regtype = shader_get_regtype(ins->src[1].token);
-        DWORD src2regtype = shader_get_regtype(ins->src[2].token);
+        DWORD src0regtype = ins->src[0].register_type;
+        DWORD src1regtype = ins->src[1].register_type;
+        DWORD src2regtype = ins->src[2].register_type;
         DWORD dstreg = ins->dst[0].register_idx;
         DWORD dstregtype = ins->dst[0].register_type;
         DWORD dst_mask = ins->dst[0].write_mask;
@@ -2283,7 +2283,6 @@ static void shader_glsl_loop(const struct wined3d_shader_instruction *ins)
 {
     glsl_src_param_t src1_param;
     IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
-    DWORD regtype = shader_get_regtype(ins->src[1].token);
     DWORD reg = ins->src[1].token & WINED3DSP_REGNUM_MASK;
     const DWORD *control_values = NULL;
     const local_constant *constant;
@@ -2295,7 +2294,8 @@ static void shader_glsl_loop(const struct wined3d_shader_instruction *ins)
      * known at compile time, the GLSL compiler can unroll the loop, and replace indirect addressing with direct
      * addressing.
      */
-    if(regtype == WINED3DSPR_CONSTINT) {
+    if (ins->src[1].register_type == WINED3DSPR_CONSTINT)
+    {
         LIST_FOR_EACH_ENTRY(constant, &shader->baseShader.constantsI, local_constant, entry) {
             if(constant->idx == reg) {
                 control_values = constant->value;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 85b1c92..0ad9116 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -464,6 +464,7 @@ struct wined3d_shader_dst_param
 
 struct wined3d_shader_src_param
 {
+    WINED3DSHADER_PARAM_REGISTER_TYPE register_type;
     DWORD token;
     DWORD addr_token;
 };




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