Christian Costa : ddraw: Handle refcount of lights when interacting with viewport.
Alexandre Julliard
julliard at winehq.org
Tue Apr 21 11:45:47 CDT 2009
Module: wine
Branch: master
Commit: ffb5f749d58a641ac44e1cc7da56db1a58bb8b66
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ffb5f749d58a641ac44e1cc7da56db1a58bb8b66
Author: Christian Costa <titan.costa at wanadoo.fr>
Date: Mon Apr 20 21:19:28 2009 +0200
ddraw: Handle refcount of lights when interacting with viewport.
---
dlls/ddraw/viewport.c | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c
index 30d5e18..c6e346e 100644
--- a/dlls/ddraw/viewport.c
+++ b/dlls/ddraw/viewport.c
@@ -751,6 +751,7 @@ IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
/* Add the light in the 'linked' chain */
lpDirect3DLightImpl->next = This->lights;
This->lights = lpDirect3DLightImpl;
+ IDirect3DLight_AddRef(lpDirect3DLight);
/* Attach the light to the viewport */
lpDirect3DLightImpl->active_viewport = This;
@@ -796,6 +797,7 @@ IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
else prev_light->next = cur_light->next;
/* Detach the light to the viewport */
cur_light->active_viewport = NULL;
+ IDirect3DLight_Release( (IDirect3DLight *)cur_light );
This->num_lights--;
This->map_lights &= ~(1<<lpDirect3DLightImpl->dwLightIndex);
LeaveCriticalSection(&ddraw_cs);
@@ -871,6 +873,9 @@ IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
break;
}
+ if (*lplpDirect3DLight)
+ IDirect3DLight_AddRef(*lplpDirect3DLight);
+
LeaveCriticalSection(&ddraw_cs);
return *lplpDirect3DLight ? D3D_OK : DDERR_INVALIDPARAMS;
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