David Adam : d3d8: Add tests for IDirect3D8Device_Reset.
Alexandre Julliard
julliard at winehq.org
Wed Apr 22 10:18:47 CDT 2009
Module: wine
Branch: master
Commit: 458902b5b21a4c8d2ae6a2d0ce4a17af83265038
URL: http://source.winehq.org/git/wine.git/?a=commit;h=458902b5b21a4c8d2ae6a2d0ce4a17af83265038
Author: David Adam <david.adam.cnrs at gmail.com>
Date: Tue Apr 21 15:22:29 2009 +0200
d3d8: Add tests for IDirect3D8Device_Reset.
---
dlls/d3d8/tests/device.c | 39 +++++++++++++++++++++++++++++++++++++++
1 files changed, 39 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index aa2b627..6f410fd 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1358,6 +1358,45 @@ static void test_depth_stencil_reset(void)
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
ok(surface == NULL, "Depth stencil should be NULL\n");
+ device = NULL;
+ IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
+
+ ZeroMemory( &present_parameters, sizeof(present_parameters) );
+ present_parameters.Windowed = TRUE;
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.BackBufferFormat = display_mode.Format;
+ present_parameters.EnableAutoDepthStencil = FALSE;
+ present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+ hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
+
+ if(FAILED(hr))
+ {
+ skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
+ goto cleanup;
+ }
+
+ hr = IDirect3DDevice8_TestCooperativeLevel(device);
+ ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
+
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.Windowed = TRUE;
+ present_parameters.BackBufferWidth = 400;
+ present_parameters.BackBufferHeight = 300;
+ present_parameters.EnableAutoDepthStencil = TRUE;
+ present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+ hr = IDirect3DDevice8_Reset(device, &present_parameters);
+ todo_wine ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
+
+ if (FAILED(hr)) goto cleanup;
+
+ hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
+ todo_wine ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
+ todo_wine ok(surface != NULL, "Depth stencil should not be NULL\n");
+ if (surface) IDirect3DSurface8_Release(surface);
+
cleanup:
if(d3d8) IDirect3D8_Release(d3d8);
if(device) IDirect3D8_Release(device);
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