Henri Verbeet : wined3d: Move frontend specfic constants to baseshader.c.

Alexandre Julliard julliard at winehq.org
Thu Apr 23 11:27:23 CDT 2009


Module: wine
Branch: master
Commit: fba6f871cfafb093c640718d923c19d1a1fa8a3b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fba6f871cfafb093c640718d923c19d1a1fa8a3b

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Apr 23 09:24:26 2009 +0200

wined3d: Move frontend specfic constants to baseshader.c.

---

 dlls/wined3d/baseshader.c            |   58 ++++++++++++++++++++++++++++++++++
 dlls/wined3d/wined3d_private_types.h |   57 ---------------------------------
 2 files changed, 58 insertions(+), 57 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 6380b5d..d4da80b 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -32,6 +32,64 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
 WINE_DECLARE_DEBUG_CHANNEL(d3d);
 
+/* DCL usage masks */
+#define WINED3DSP_DCL_USAGE_SHIFT               0
+#define WINED3DSP_DCL_USAGE_MASK                (0xf << WINED3DSP_DCL_USAGE_SHIFT)
+#define WINED3DSP_DCL_USAGEINDEX_SHIFT          16
+#define WINED3DSP_DCL_USAGEINDEX_MASK           (0xf << WINED3DSP_DCL_USAGEINDEX_SHIFT)
+
+/* Opcode-related masks */
+#define WINED3DSI_OPCODE_MASK                   0x0000ffff
+
+#define WINED3D_OPCODESPECIFICCONTROL_SHIFT     16
+#define WINED3D_OPCODESPECIFICCONTROL_MASK      (0xff << WINED3D_OPCODESPECIFICCONTROL_SHIFT)
+
+#define WINED3DSI_INSTLENGTH_SHIFT              24
+#define WINED3DSI_INSTLENGTH_MASK               (0xf << WINED3DSI_INSTLENGTH_SHIFT)
+
+#define WINED3DSI_COISSUE                       (1 << 30)
+
+#define WINED3DSI_COMMENTSIZE_SHIFT             16
+#define WINED3DSI_COMMENTSIZE_MASK              (0x7fff << WINED3DSI_COMMENTSIZE_SHIFT)
+
+#define WINED3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
+
+/* Register number mask */
+#define WINED3DSP_REGNUM_MASK                   0x000007ff
+
+/* Register type masks  */
+#define WINED3DSP_REGTYPE_SHIFT                 28
+#define WINED3DSP_REGTYPE_MASK                  (0x7 << WINED3DSP_REGTYPE_SHIFT)
+#define WINED3DSP_REGTYPE_SHIFT2                8
+#define WINED3DSP_REGTYPE_MASK2                 (0x18 << WINED3DSP_REGTYPE_SHIFT2)
+
+/* Relative addressing mask */
+#define WINED3DSHADER_ADDRESSMODE_SHIFT         13
+#define WINED3DSHADER_ADDRESSMODE_MASK          (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
+
+/* Destination modifier mask */
+#define WINED3DSP_DSTMOD_SHIFT                  20
+#define WINED3DSP_DSTMOD_MASK                   (0xf << WINED3DSP_DSTMOD_SHIFT)
+
+/* Destination shift mask */
+#define WINED3DSP_DSTSHIFT_SHIFT                24
+#define WINED3DSP_DSTSHIFT_MASK                 (0xf << WINED3DSP_DSTSHIFT_SHIFT)
+
+/* Swizzle mask */
+#define WINED3DSP_SWIZZLE_SHIFT                 16
+#define WINED3DSP_SWIZZLE_MASK                  (0xff << WINED3DSP_SWIZZLE_SHIFT)
+
+/* Source modifier mask */
+#define WINED3DSP_SRCMOD_SHIFT                  24
+#define WINED3DSP_SRCMOD_MASK                   (0xf << WINED3DSP_SRCMOD_SHIFT)
+
+typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE
+{
+  WINED3DSHADER_ADDRMODE_ABSOLUTE = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
+  WINED3DSHADER_ADDRMODE_RELATIVE = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
+  WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff,
+} WINED3DSHADER_ADDRESSMODE_TYPE;
+
 static void shader_dump_param(const DWORD param, const DWORD addr_token, int input, DWORD shader_version);
 
 static inline BOOL shader_is_version_token(DWORD token) {
diff --git a/dlls/wined3d/wined3d_private_types.h b/dlls/wined3d/wined3d_private_types.h
index ebe2779..379f3f3 100644
--- a/dlls/wined3d/wined3d_private_types.h
+++ b/dlls/wined3d/wined3d_private_types.h
@@ -31,12 +31,6 @@
 #define WINED3DFMT_FLAG_RENDERTARGET             0x10
 #define WINED3DFMT_FLAG_FOURCC                   0x20
 
-/** DCL usage masks **/
-#define WINED3DSP_DCL_USAGE_SHIFT 0
-#define WINED3DSP_DCL_USAGE_MASK  0x0000000f
-#define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
-#define WINED3DSP_DCL_USAGEINDEX_MASK  0x000f0000
-
 /** DCL sampler texture type **/
 #define WINED3DSP_TEXTURETYPE_SHIFT 27
 #define WINED3DSP_TEXTURETYPE_MASK  0x78000000
@@ -51,15 +45,6 @@ typedef enum _WINED3DSAMPLER_TEXTURE_TYPE {
   WINED3DSTT_FORCE_DWORD  = 0x7FFFFFFF
 } WINED3DSAMPLER_TEXTURE_TYPE;
 
-/** Register number mask **/
-#define WINED3DSP_REGNUM_MASK        0x000007FF
-
-/** Register type masks  **/
-#define WINED3DSP_REGTYPE_SHIFT      28
-#define WINED3DSP_REGTYPE_SHIFT2     8
-#define WINED3DSP_REGTYPE_MASK       (0x7 << WINED3DSP_REGTYPE_SHIFT)
-#define WINED3DSP_REGTYPE_MASK2      0x00001800
-
 /** Register types **/
 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE {
   WINED3DSPR_TEMP         =  0, 
@@ -97,15 +82,8 @@ typedef enum _WINED3DVS_RASTOUT_OFFSETS {
   WINED3DSRO_FORCE_DWORD  = 0x7FFFFFFF
 } WINED3DVS_RASTOUT_OFFSETS;
 
-/** Source register modifiers **/
-#define WINED3DSP_SWIZZLE_SHIFT      16
-#define WINED3DSP_SWIZZLE_MASK       (0xFF << WINED3DSP_SWIZZLE_SHIFT)
-
 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
 
-#define WINED3DSP_SRCMOD_SHIFT      24
-#define WINED3DSP_SRCMOD_MASK       (0xF << WINED3DSP_SRCMOD_SHIFT)
-
 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
   WINED3DSPSM_NONE         =  0,
   WINED3DSPSM_NEG          =  1,
@@ -132,9 +110,6 @@ typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
 #define WINED3DSP_WRITEMASK_3       0x00080000 /* .w a */
 #define WINED3DSP_WRITEMASK_ALL     0x000F0000 /* all */
 
-#define WINED3DSP_DSTMOD_SHIFT      20
-#define WINED3DSP_DSTMOD_MASK       (0xF << WINED3DSP_DSTMOD_SHIFT)
-
 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
   WINED3DSPDM_NONE             = 0,
   WINED3DSPDM_SATURATE         = 1,
@@ -144,20 +119,6 @@ typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
   WINED3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
 
-#define WINED3DSP_DSTSHIFT_SHIFT     24
-#define WINED3DSP_DSTSHIFT_MASK      (0xF << WINED3DSP_DSTSHIFT_SHIFT)
-
-/** Register addressing modes **/
-#define WINED3DSHADER_ADDRESSMODE_SHIFT 13
-#define WINED3DSHADER_ADDRESSMODE_MASK  (1 << WINED3DSHADER_ADDRESSMODE_SHIFT)
-
-typedef enum _WINED3DSHADER_ADDRESSMODE_TYPE {
-  WINED3DSHADER_ADDRMODE_ABSOLUTE    = 0 << WINED3DSHADER_ADDRESSMODE_SHIFT,
-  WINED3DSHADER_ADDRMODE_RELATIVE    = 1 << WINED3DSHADER_ADDRESSMODE_SHIFT,
-
-  WINED3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
-} WINED3DSHADER_ADDRESSMODE_TYPE;
-
 /** Opcode types */
 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
   WINED3DSIO_NOP          =  0,
@@ -251,24 +212,6 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
   WINED3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
 
-/** opcode-related masks **/
-
-#define WINED3D_OPCODESPECIFICCONTROL_MASK  0x00ff0000
-#define WINED3D_OPCODESPECIFICCONTROL_SHIFT 16
-
-#define WINED3DSI_OPCODE_MASK       0x0000FFFF
-#define WINED3DSI_INSTLENGTH_MASK   0x0F000000
-#define WINED3DSI_INSTLENGTH_SHIFT  24
-
-#define WINED3DSI_COISSUE 0x40000000
-
-#define WINED3DSI_COMMENTSIZE_SHIFT 16
-#define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT)
-#define WINED3DSHADER_COMMENT(commentSize) \
-  ((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT)
-
-#define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
-
 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
 #define WINED3DSI_TEXLD_PROJECT 0x00010000
 #define WINED3DSI_TEXLD_BIAS    0x00020000




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