Henri Verbeet : wined3d: Handle the opcode specific control shift in the frontend rather than the backend .

Alexandre Julliard julliard at winehq.org
Fri Apr 24 10:00:08 CDT 2009


Module: wine
Branch: master
Commit: 35499d0c3ca77963111f9542288bf7519cb6e559
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=35499d0c3ca77963111f9542288bf7519cb6e559

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Apr 24 09:17:58 2009 +0200

wined3d: Handle the opcode specific control shift in the frontend rather than the backend.

---

 dlls/wined3d/baseshader.c            |    6 +++---
 dlls/wined3d/glsl_shader.c           |    3 +--
 dlls/wined3d/wined3d_private.h       |    4 ----
 dlls/wined3d/wined3d_private_types.h |    4 ++--
 4 files changed, 6 insertions(+), 11 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index d4da80b..1cb5a12 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -967,7 +967,7 @@ void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER* buffer,
         }
 
         ins.handler_idx = curOpcode->handler_idx;
-        ins.flags = opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK;
+        ins.flags = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
         ins.coissue = opcode_token & WINED3DSI_COISSUE;
 
         /* Destination token */
@@ -1146,7 +1146,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
                 if (curOpcode->opcode == WINED3DSIO_IFC
                         || curOpcode->opcode == WINED3DSIO_BREAKC)
                 {
-                    DWORD op = (opcode_token & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
+                    DWORD op = (opcode_token & WINED3D_OPCODESPECIFICCONTROL_MASK) >> WINED3D_OPCODESPECIFICCONTROL_SHIFT;
 
                     switch (op)
                     {
@@ -1161,7 +1161,7 @@ void shader_trace_init(const DWORD *pFunction, const SHADER_OPCODE *opcode_table
                 }
                 else if (curOpcode->opcode == WINED3DSIO_TEX
                         && shader_version >= WINED3DPS_VERSION(2,0)
-                        && (opcode_token & WINED3DSI_TEXLD_PROJECT))
+                        && (opcode_token & (WINED3DSI_TEXLD_PROJECT << WINED3D_OPCODESPECIFICCONTROL_SHIFT)))
                 {
                     TRACE("p");
                 }
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dcb0763..35adc50 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1351,9 +1351,8 @@ void shader_glsl_add_instruction_modifiers(const struct wined3d_shader_instructi
     }
 }
 
-static inline const char *shader_get_comp_op(DWORD flags)
+static inline const char *shader_get_comp_op(DWORD op)
 {
-    DWORD op = (flags & INST_CONTROLS_MASK) >> INST_CONTROLS_SHIFT;
     switch (op) {
         case COMPARISON_GT: return ">";
         case COMPARISON_EQ: return "==";
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 50e0dac..ab61630 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2253,10 +2253,6 @@ typedef struct local_constant {
     DWORD value[4];
 } local_constant;
 
-/* Undocumented opcode controls */
-#define INST_CONTROLS_SHIFT 16
-#define INST_CONTROLS_MASK 0x00ff0000
-
 typedef enum COMPARISON_TYPE {
     COMPARISON_GT = 1,
     COMPARISON_EQ = 2,
diff --git a/dlls/wined3d/wined3d_private_types.h b/dlls/wined3d/wined3d_private_types.h
index 379f3f3..9f62a9c 100644
--- a/dlls/wined3d/wined3d_private_types.h
+++ b/dlls/wined3d/wined3d_private_types.h
@@ -213,8 +213,8 @@ typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
 
 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
-#define WINED3DSI_TEXLD_PROJECT 0x00010000
-#define WINED3DSI_TEXLD_BIAS    0x00020000
+#define WINED3DSI_TEXLD_PROJECT 1
+#define WINED3DSI_TEXLD_BIAS    2
 
 /** Shader version tokens, and shader end tokens **/
 




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