Henri Verbeet : wined3d: Store the sampler type in struct shader_reg_maps.

Alexandre Julliard julliard at winehq.org
Wed Apr 29 10:20:19 CDT 2009


Module: wine
Branch: master
Commit: 8d4c90496f8ff981f75ef473ca2ae11bfbe0ffca
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=8d4c90496f8ff981f75ef473ca2ae11bfbe0ffca

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Apr 29 09:55:06 2009 +0200

wined3d: Store the sampler type in struct shader_reg_maps.

Instead of the usage token.

---

 dlls/wined3d/arb_program_shader.c |    2 +-
 dlls/wined3d/baseshader.c         |    4 ++--
 dlls/wined3d/device.c             |   21 ++++++++++++---------
 dlls/wined3d/glsl_shader.c        |   37 ++++++++++++++++++-------------------
 dlls/wined3d/pixelshader.c        |   16 ++++++++--------
 dlls/wined3d/wined3d_private.h    |    4 +---
 6 files changed, 42 insertions(+), 42 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=8d4c90496f8ff981f75ef473ca2ae11bfbe0ffca



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