Stefan Dösinger : wined3d: ARB clipplane init needs the helper constant.
Alexandre Julliard
julliard at winehq.org
Wed Aug 5 09:47:45 CDT 2009
Module: wine
Branch: master
Commit: 2e9362d0fb4f5044a283432af45ff24a0e07f70d
URL: http://source.winehq.org/git/wine.git/?a=commit;h=2e9362d0fb4f5044a283432af45ff24a0e07f70d
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Jul 30 21:16:46 2009 +0200
wined3d: ARB clipplane init needs the helper constant.
---
dlls/wined3d/arb_program_shader.c | 17 +++++++++--------
1 files changed, 9 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index c6f4447..9b891a2 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -49,11 +49,18 @@ static BOOL need_mova_const(IWineD3DBaseShader *shader, const struct wined3d_gl_
return !GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION);
}
+/* Returns TRUE if result.clip from GL_NV_vertex_program2 should be used and FALSE otherwise */
+static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
+{
+ return GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION);
+}
+
static BOOL need_helper_const(const struct wined3d_gl_info *gl_info)
{
if (!GL_SUPPORT(NV_VERTEX_PROGRAM) /* Need to init colors. */
- || gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT /* Load the immval offset. */
- || gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) /* Have to init texcoords. */
+ || gl_info->quirks & WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT /* Load the immval offset. */
+ || gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W /* Have to init texcoords. */
+ || (!use_nv_clip(gl_info)) /* Init the clip texcoord */)
{
return TRUE;
}
@@ -76,12 +83,6 @@ static inline BOOL ffp_clip_emul(IWineD3DStateBlockImpl *stateblock)
return stateblock->lowest_disabled_stage < 7;
}
-/* Returns TRUE if result.clip from GL_NV_vertex_program2 should be used and FALSE otherwise */
-static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
-{
- return GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION);
-}
-
/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
* so upload them above that
*/
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