Henri Verbeet : wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations ().
Alexandre Julliard
julliard at winehq.org
Tue Aug 11 10:47:23 CDT 2009
Module: wine
Branch: master
Commit: b2ace3b1ab3109a3cd9f390b5af1baa7ff81b920
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b2ace3b1ab3109a3cd9f390b5af1baa7ff81b920
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Aug 11 09:42:13 2009 +0200
wined3d: Correctly check for luminance bumpmap parameters in shader_generate_glsl_declarations().
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 706b065..0737c35 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -905,7 +905,8 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
shader_addline(buffer, "uniform mat2 bumpenvmat%d;\n", i);
- if(reg_maps->luminanceparams) {
+ if (reg_maps->luminanceparams[i])
+ {
shader_addline(buffer, "uniform float luminancescale%d;\n", i);
shader_addline(buffer, "uniform float luminanceoffset%d;\n", i);
extra_constants_needed++;
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