Henri Verbeet : wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN.

Alexandre Julliard julliard at winehq.org
Fri Aug 21 09:32:02 CDT 2009


Module: wine
Branch: master
Commit: b2e543b22f0f656a15752def6cbc2db5a96da88d
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=b2e543b22f0f656a15752def6cbc2db5a96da88d

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Aug 21 09:12:27 2009 +0200

wined3d: Add a state handler for WINED3DRS_DEBUGMONITORTOKEN.

---

 dlls/wined3d/state.c |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 7ea91b0..a8394c1 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -1494,6 +1494,11 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
     checkGLcall("glPointSize(...);");
 }
 
+static void state_debug_monitor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
+{
+    WARN("token: %#x\n", stateblock->renderState[WINED3DRS_DEBUGMONITORTOKEN]);
+}
+
 static void state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
 {
     DWORD Value = stateblock->renderState[WINED3DRS_COLORWRITEENABLE];
@@ -4974,6 +4979,7 @@ const struct StateEntryTemplate misc_state_template[] = {
     { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       state_msaa          }, ARB_MULTISAMPLE                 },
     { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS),       state_msaa_w        }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK),            { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK),            state_multisampmask }, WINED3D_GL_EXT_NONE             },
+    { STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN),          { STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN),          state_debug_monitor }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           { STATE_RENDER(WINED3DRS_COLORWRITEENABLE),           state_colorwrite    }, WINED3D_GL_EXT_NONE             },
     { STATE_RENDER(WINED3DRS_BLENDOP),                    { STATE_RENDER(WINED3DRS_BLENDOP),                    state_blendop       }, EXT_BLEND_MINMAX                },
     { STATE_RENDER(WINED3DRS_BLENDOP),                    { STATE_RENDER(WINED3DRS_BLENDOP),                    state_blendop_w     }, WINED3D_GL_EXT_NONE             },




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