Henri Verbeet : d3d8: Remove stray tabs.

Alexandre Julliard julliard at winehq.org
Tue Aug 25 08:44:34 CDT 2009


Module: wine
Branch: master
Commit: 4d1379f6a9aa0d2b5f9069b59daee06171076205
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=4d1379f6a9aa0d2b5f9069b59daee06171076205

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Aug 25 08:17:13 2009 +0200

d3d8: Remove stray tabs.

---

 dlls/d3d8/d3d8_main.c    |    4 ++--
 dlls/d3d8/directx.c      |   12 ++++++------
 dlls/d3d8/tests/device.c |    2 +-
 3 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c
index 8e32dc3..02d9bae 100644
--- a/dlls/d3d8/d3d8_main.c
+++ b/dlls/d3d8/d3d8_main.c
@@ -77,7 +77,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
 }
 
 /***********************************************************************
- *		ValidateVertexShader (D3D8.@)
+ *              ValidateVertexShader (D3D8.@)
  *
  * I've seen reserved1 and reserved2 always passed as 0's
  * bool seems always passed as 0 or 1, but other values work as well.... 
@@ -108,7 +108,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
 }
 
 /***********************************************************************
- *		ValidatePixelShader (D3D8.@)
+ *              ValidatePixelShader (D3D8.@)
  *
  * PARAMS
  * toto       result?
diff --git a/dlls/d3d8/directx.c b/dlls/d3d8/directx.c
index eed4b8b..e294d16 100644
--- a/dlls/d3d8/directx.c
+++ b/dlls/d3d8/directx.c
@@ -221,9 +221,9 @@ static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 i
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
-							   UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
-							   BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
+static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
+        D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
+{
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
     TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
@@ -235,9 +235,9 @@ static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 if
     return hr;
 }
 
-static HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, 
-						       UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
-						       D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
+static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
+        D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
+{
     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
     HRESULT hr;
     TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 97f64a1..f635713 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -310,7 +310,7 @@ static void test_refcount(void)
         D3DVSD_STREAM(0),
         D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),  /* D3DVSDE_POSITION, Register v0 */
         D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
-	D3DVSD_END()
+        D3DVSD_END()
     };
 
     pD3d = pDirect3DCreate8( D3D_SDK_VERSION );




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