Stefan Dösinger : wined3d: Don' t use WINED3DADAPTER_DEFAULT as refresh rate.

Alexandre Julliard julliard at winehq.org
Wed Aug 26 10:45:21 CDT 2009


Module: wine
Branch: master
Commit: 21f4e42a9830d78c74ffbf867614a1811a3fc3d5
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=21f4e42a9830d78c74ffbf867614a1811a3fc3d5

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Wed Aug 26 10:24:09 2009 +0200

wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh rate.

---

 dlls/wined3d/directx.c         |    4 ++--
 dlls/wined3d/wined3d_private.h |    2 ++
 2 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c114711..3d287f0 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2191,7 +2191,7 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte
         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0)) {
             pMode->Width        = DevModeW.dmPelsWidth;
             pMode->Height       = DevModeW.dmPelsHeight;
-            pMode->RefreshRate  = WINED3DADAPTER_DEFAULT;
+            pMode->RefreshRate  = DEFAULT_REFRESH_RATE;
             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
                 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
 
@@ -2238,7 +2238,7 @@ static HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT A
         pMode->Width        = DevModeW.dmPelsWidth;
         pMode->Height       = DevModeW.dmPelsHeight;
         bpp                 = DevModeW.dmBitsPerPel;
-        pMode->RefreshRate  = WINED3DADAPTER_DEFAULT;
+        pMode->RefreshRate  = DEFAULT_REFRESH_RATE;
         if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
         {
             pMode->RefreshRate = DevModeW.dmDisplayFrequency;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3627078..e5bd086 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2495,6 +2495,8 @@ HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
 
 struct wined3d_context *IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain *iface);
 
+#define DEFAULT_REFRESH_RATE 0
+
 /*****************************************************************************
  * Utility function prototypes 
  */




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