Henri Verbeet : wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration().

Alexandre Julliard julliard at winehq.org
Thu Aug 27 10:31:13 CDT 2009


Module: wine
Branch: master
Commit: afc06ce7485902064827bbc5c6c5656708f38dc1
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=afc06ce7485902064827bbc5c6c5656708f38dc1

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Aug 27 10:04:53 2009 +0200

wined3d: Get rid of a redundant memset() in device_stream_info_from_declaration().

---

 dlls/wined3d/device.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 00a4c96..edfe627 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -182,7 +182,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
     const DWORD *streams = declaration->streams;
     unsigned int i;
 
-    memset(stream_info, 0, sizeof(*stream_info));
+    stream_info->use_map = 0;
+    stream_info->swizzle_map = 0;
 
     /* Check for transformed vertices, disable vertex shader if present. */
     stream_info->position_transformed = declaration->position_transformed;




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