Henri Verbeet : d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.

Alexandre Julliard julliard at winehq.org
Mon Aug 31 10:47:32 CDT 2009


Module: wine
Branch: master
Commit: c64287c98122350084691a9a76808099526c62e3
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=c64287c98122350084691a9a76808099526c62e3

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Aug 31 09:57:48 2009 +0200

d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.

---

 include/d3d10effect.h |   11 +++++++++++
 1 files changed, 11 insertions(+), 0 deletions(-)

diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index c77eefd..645ff39 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -99,6 +99,17 @@ typedef struct _D3D10_EFFECT_DESC
     UINT Techniques;
 } D3D10_EFFECT_DESC;
 
+typedef struct _D3D10_EFFECT_SHADER_DESC
+{
+    const BYTE *pInputSignature;
+    BOOL IsInline;
+    const BYTE *pBytecode;
+    UINT BytecodeLength;
+    LPCSTR SODecl;
+    UINT NumInputSignatureEntries;
+    UINT NumOutputSignatureEntries;
+} D3D10_EFFECT_SHADER_DESC;
+
 typedef struct _D3D10_PASS_DESC
 {
     LPCSTR Name;




More information about the wine-cvs mailing list