Henri Verbeet : d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.
Alexandre Julliard
julliard at winehq.org
Mon Aug 31 10:47:32 CDT 2009
Module: wine
Branch: master
Commit: c64287c98122350084691a9a76808099526c62e3
URL: http://source.winehq.org/git/wine.git/?a=commit;h=c64287c98122350084691a9a76808099526c62e3
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Aug 31 09:57:48 2009 +0200
d3d10: Add the _D3D10_EFFECT_SHADER_DESC struct.
---
include/d3d10effect.h | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/include/d3d10effect.h b/include/d3d10effect.h
index c77eefd..645ff39 100644
--- a/include/d3d10effect.h
+++ b/include/d3d10effect.h
@@ -99,6 +99,17 @@ typedef struct _D3D10_EFFECT_DESC
UINT Techniques;
} D3D10_EFFECT_DESC;
+typedef struct _D3D10_EFFECT_SHADER_DESC
+{
+ const BYTE *pInputSignature;
+ BOOL IsInline;
+ const BYTE *pBytecode;
+ UINT BytecodeLength;
+ LPCSTR SODecl;
+ UINT NumInputSignatureEntries;
+ UINT NumOutputSignatureEntries;
+} D3D10_EFFECT_SHADER_DESC;
+
typedef struct _D3D10_PASS_DESC
{
LPCSTR Name;
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