Henri Verbeet : d3d10: Add the D3D10_NAME enum.

Alexandre Julliard julliard at winehq.org
Mon Aug 31 10:47:34 CDT 2009


Module: wine
Branch: master
Commit: dd64f9464bcb21e14cb2a105dde92f054d60eade
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=dd64f9464bcb21e14cb2a105dde92f054d60eade

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Aug 31 09:57:49 2009 +0200

d3d10: Add the D3D10_NAME enum.

---

 include/d3d10shader.h |   17 +++++++++++++++++
 1 files changed, 17 insertions(+), 0 deletions(-)

diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 9e625d9..88091c4 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -82,6 +82,23 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
     D3D10_SVT_FORCE_DWORD = 0x7fffffff
 } D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
 
+typedef enum D3D10_NAME
+{
+    D3D10_NAME_UNDEFINED = 0,
+    D3D10_NAME_POSITION = 1,
+    D3D10_NAME_CLIP_DISTANCE = 2,
+    D3D10_NAME_CULL_DISTANCE = 3,
+    D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
+    D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
+    D3D10_NAME_VERTEX_ID = 6,
+    D3D10_NAME_PRIMITIVE_ID = 7,
+    D3D10_NAME_INSTANCE_ID = 8,
+    D3D10_NAME_IS_FRONT_FACE = 9,
+    D3D10_NAME_SAMPLE_INDEX = 10,
+    D3D10_NAME_TARGET = 64,
+    D3D10_NAME_DEPTH = 65,
+} D3D10_NAME;
+
 typedef struct _D3D10_SHADER_MACRO
 {
     LPCSTR Name;




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