Henri Verbeet : wined3d: Remove a few redundant assignments.
Alexandre Julliard
julliard at winehq.org
Wed Dec 9 10:46:28 CST 2009
Module: wine
Branch: master
Commit: d2ad2df6377125beebf841bf9696f39aa2275455
URL: http://source.winehq.org/git/wine.git/?a=commit;h=d2ad2df6377125beebf841bf9696f39aa2275455
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Wed Dec 9 11:51:15 2009 +0100
wined3d: Remove a few redundant assignments.
---
dlls/wined3d/arb_program_shader.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6401407..42ed898 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5275,7 +5275,6 @@ static void state_texfactor_arbfp(DWORD state, IWineD3DStateBlockImpl *statebloc
if(device->shader_backend == &arb_program_shader_backend) {
if (use_ps(stateblock)) return;
- device = stateblock->wineD3DDevice;
context->pshader_const_dirty[ARB_FFP_CONST_TFACTOR] = 1;
device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_TFACTOR + 1);
}
@@ -5297,7 +5296,6 @@ static void state_arb_specularenable(DWORD state, IWineD3DStateBlockImpl *stateb
if(device->shader_backend == &arb_program_shader_backend) {
if (use_ps(stateblock)) return;
- device = stateblock->wineD3DDevice;
context->pshader_const_dirty[ARB_FFP_CONST_SPECULAR_ENABLE] = 1;
device->highest_dirty_ps_const = max(device->highest_dirty_ps_const, ARB_FFP_CONST_SPECULAR_ENABLE + 1);
}
More information about the wine-cvs
mailing list