Henri Verbeet : d3d10core: Add a stub ID3D10Query implementation.

Alexandre Julliard julliard at winehq.org
Mon Dec 14 09:51:13 CST 2009


Module: wine
Branch: master
Commit: e4e1c279870b6b7f696a70ef7d4d0c27060ab15f
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e4e1c279870b6b7f696a70ef7d4d0c27060ab15f

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Dec 13 22:03:57 2009 +0100

d3d10core: Add a stub ID3D10Query implementation.

---

 dlls/d3d10core/Makefile.in         |    1 +
 dlls/d3d10core/async.c             |  166 ++++++++++++++++++++++++++++++++++++
 dlls/d3d10core/d3d10core_private.h |    9 ++
 dlls/d3d10core/device.c            |   25 +++++-
 4 files changed, 199 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index fe61293..935e83f 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -7,6 +7,7 @@ IMPORTLIB = d3d10core
 IMPORTS   = dxguid uuid dxgi kernel32
 
 C_SRCS = \
+	async.c \
 	buffer.c \
 	d3d10core_main.c \
 	device.c \
diff --git a/dlls/d3d10core/async.c b/dlls/d3d10core/async.c
new file mode 100644
index 0000000..4efde85
--- /dev/null
+++ b/dlls/d3d10core/async.c
@@ -0,0 +1,166 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_query_QueryInterface(ID3D10Query *iface, REFIID riid, void **object)
+{
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+    if (IsEqualGUID(riid, &IID_ID3D10Query)
+            || IsEqualGUID(riid, &IID_ID3D10Asynchronous)
+            || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+            || IsEqualGUID(riid, &IID_IUnknown))
+    {
+        IUnknown_AddRef(iface);
+        *object = iface;
+        return S_OK;
+    }
+
+    WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+    *object = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_query_AddRef(ID3D10Query *iface)
+{
+    struct d3d10_query *This = (struct d3d10_query *)iface;
+    ULONG refcount = InterlockedIncrement(&This->refcount);
+
+    TRACE("%p increasing refcount to %u.\n", This, refcount);
+
+    return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_query_Release(ID3D10Query *iface)
+{
+    struct d3d10_query *This = (struct d3d10_query *)iface;
+    ULONG refcount = InterlockedDecrement(&This->refcount);
+
+    TRACE("%p decreasing refcount to %u.\n", This, refcount);
+
+    if (!refcount)
+    {
+        HeapFree(GetProcessHeap(), 0, This);
+    }
+
+    return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_query_GetDevice(ID3D10Query *iface, ID3D10Device **device)
+{
+    FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_query_GetPrivateData(ID3D10Query *iface,
+        REFGUID guid, UINT *data_size, void *data)
+{
+    FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_query_SetPrivateData(ID3D10Query *iface,
+        REFGUID guid, UINT data_size, const void *data)
+{
+    FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+            iface, debugstr_guid(guid), data_size, data);
+
+    return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_query_SetPrivateDataInterface(ID3D10Query *iface,
+        REFGUID guid, const IUnknown *data)
+{
+    FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+    return E_NOTIMPL;
+}
+
+/* ID3D10Asynchronous methods */
+
+static void STDMETHODCALLTYPE d3d10_query_Begin(ID3D10Query *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+}
+
+static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_query_GetData(ID3D10Query *iface, void *data, UINT data_size, UINT flags)
+{
+    FIXME("iface %p, data %p, data_size %u, flags %#x stub!\n", iface, data, data_size, flags);
+
+    return E_NOTIMPL;
+}
+
+static UINT STDMETHODCALLTYPE d3d10_query_GetDataSize(ID3D10Query *iface)
+{
+    FIXME("iface %p stub!\n", iface);
+
+    return 0;
+}
+
+/* ID3D10Query methods */
+
+static void STDMETHODCALLTYPE d3d10_query_GetDesc(ID3D10Query *iface, D3D10_QUERY_DESC *desc)
+{
+    FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+static const struct ID3D10QueryVtbl d3d10_query_vtbl =
+{
+    /* IUnknown methods */
+    d3d10_query_QueryInterface,
+    d3d10_query_AddRef,
+    d3d10_query_Release,
+    /* ID3D10DeviceChild methods */
+    d3d10_query_GetDevice,
+    d3d10_query_GetPrivateData,
+    d3d10_query_SetPrivateData,
+    d3d10_query_SetPrivateDataInterface,
+    /* ID3D10Asynchronous methods */
+    d3d10_query_Begin,
+    d3d10_query_End,
+    d3d10_query_GetData,
+    d3d10_query_GetDataSize,
+    /* ID3D10Query methods */
+    d3d10_query_GetDesc,
+};
+
+HRESULT d3d10_query_init(struct d3d10_query *query)
+{
+    query->vtbl = &d3d10_query_vtbl;
+    query->refcount = 1;
+
+    return S_OK;
+}
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index cc3029f..058d8dc 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -224,6 +224,15 @@ struct d3d10_sampler_state
 
 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
 
+/* ID3D10Query */
+struct d3d10_query
+{
+    const struct ID3D10QueryVtbl *vtbl;
+    LONG refcount;
+};
+
+HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
+
 /* Layered device */
 enum dxgi_device_layer_id
 {
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index cfc7dec..39be2ef 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1036,9 +1036,30 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *i
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
         const D3D10_QUERY_DESC *desc, ID3D10Query **query)
 {
-    FIXME("iface %p, desc %p, query %p stub!\n", iface, desc, query);
+    struct d3d10_query *object;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+    {
+        ERR("Failed to allocate D3D10 query object memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    hr = d3d10_query_init(object);
+    if (FAILED(hr))
+    {
+        WARN("Failed to initialize query, hr %#x.\n", hr);
+        HeapFree(GetProcessHeap(), 0, object);
+        return hr;
+    }
+
+    TRACE("Created query %p.\n", object);
+    *query = (ID3D10Query *)object;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,




More information about the wine-cvs mailing list