Henri Verbeet : wined3d: Properly check for glBlitFramebuffer().
Alexandre Julliard
julliard at winehq.org
Mon Dec 28 09:16:06 CST 2009
Module: wine
Branch: master
Commit: 7160e56ab100876c0039f29412aab45cbe7a34f2
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7160e56ab100876c0039f29412aab45cbe7a34f2
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Sun Dec 27 19:57:19 2009 +0100
wined3d: Properly check for glBlitFramebuffer().
ARB_framebuffer_object can also provide this entry point.
---
dlls/wined3d/swapchain.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ad257f5..445fbbf 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -110,7 +110,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co
if(w == window.right && h == window.bottom) gl_filter = GL_NEAREST;
else gl_filter = GL_LINEAR;
- if(gl_info->supported[EXT_FRAMEBUFFER_BLIT])
+ if (gl_info->fbo_ops.glBlitFramebuffer)
{
ENTER_GL();
context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
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