Henri Verbeet : wined3d: Properly check for glBlitFramebuffer().

Alexandre Julliard julliard at winehq.org
Mon Dec 28 09:16:06 CST 2009


Module: wine
Branch: master
Commit: 7160e56ab100876c0039f29412aab45cbe7a34f2
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7160e56ab100876c0039f29412aab45cbe7a34f2

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Sun Dec 27 19:57:19 2009 +0100

wined3d: Properly check for glBlitFramebuffer().

ARB_framebuffer_object can also provide this entry point.

---

 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ad257f5..445fbbf 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -110,7 +110,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co
     if(w == window.right && h == window.bottom) gl_filter = GL_NEAREST;
     else gl_filter = GL_LINEAR;
 
-    if(gl_info->supported[EXT_FRAMEBUFFER_BLIT])
+    if (gl_info->fbo_ops.glBlitFramebuffer)
     {
         ENTER_GL();
         context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);




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