Stefan Dösinger : wined3d: Increment the buffer draw count if the buffer was clean.
Alexandre Julliard
julliard at winehq.org
Tue Dec 29 09:06:39 CST 2009
Module: wine
Branch: master
Commit: 9750cca9b13f20c03e1ecf7c5b383023ad0f7f93
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9750cca9b13f20c03e1ecf7c5b383023ad0f7f93
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Wed Dec 23 15:41:53 2009 +0100
wined3d: Increment the buffer draw count if the buffer was clean.
---
dlls/wined3d/buffer.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 20b40cb..f9242e4 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -726,6 +726,8 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
if (!decl_changed && !(This->flags & WINED3D_BUFFER_HASDESC && This->flags & WINED3D_BUFFER_DIRTY))
{
context_release(context);
+ ++This->draw_count;
+ if (This->draw_count > VB_RESETDECLCHANGE) This->decl_change_count = 0;
return;
}
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