Henri Verbeet : wined3d: Also apply the last sampler state.

Alexandre Julliard julliard at winehq.org
Wed Jan 7 10:57:05 CST 2009


Module: wine
Branch: master
Commit: 691894d1abafdf2698ac12332bce6446af7e6efb
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=691894d1abafdf2698ac12332bce6446af7e6efb

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jan  7 09:00:55 2009 +0100

wined3d: Also apply the last sampler state.

In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this
is unlikely to make much of a difference.

---

 dlls/wined3d/stateblock.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 4203073..e1f1dd8 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/
             UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS;
 
             IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]);
-            for(i = 1; i < WINED3D_HIGHEST_SAMPLER_STATE; i++) {
+            for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i)
+            {
                 IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]);
             }
         }




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