Henri Verbeet : wined3d: Remove a silly check in drawStridedInstanced().
Alexandre Julliard
julliard at winehq.org
Fri Jan 9 09:52:16 CST 2009
Module: wine
Branch: master
Commit: 9d523ebd8f770531ad4eeb9e6f1ed0bc511322cf
URL: http://source.winehq.org/git/wine.git/?a=commit;h=9d523ebd8f770531ad4eeb9e6f1ed0bc511322cf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jan 9 10:23:42 2009 +0100
wined3d: Remove a silly check in drawStridedInstanced().
---
dlls/wined3d/drawprim.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 40d008a..6224162 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -687,7 +687,6 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3
}
TRACE("(%p) : glElements(%x, %d, %d, ...)\n", This, glPrimitiveType, numberOfVertices, minIndex);
- idxData = idxData == (void *)-1 ? NULL : idxData;
/* First, figure out how many instances we have to draw */
for(i = 0; i < MAX_STREAMS; i++) {
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