Stefan Dösinger : wined3d: Avoid hooking non-fog glEnable/glDisable calls.
Alexandre Julliard
julliard at winehq.org
Mon Jan 12 10:40:32 CST 2009
Module: wine
Branch: master
Commit: 365e1f3b075a044328784d12a3a992dc493e8d71
URL: http://source.winehq.org/git/wine.git/?a=commit;h=365e1f3b075a044328784d12a3a992dc493e8d71
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Mon Dec 15 19:38:48 2008 +0100
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable
and glDisable calls other than those that change GL_FOG are not
hooked. The glEnableWINE and glDisableWINE functions can be used to
add other hooks too if ever needed.
---
dlls/wined3d/context.c | 2 +-
dlls/wined3d/directx.c | 3 +++
dlls/wined3d/gl_compat.c | 8 ++++----
dlls/wined3d/state.c | 4 ++--
dlls/wined3d/wined3d_gl.h | 2 ++
5 files changed, 12 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index c0d65ba..da3053a 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1142,7 +1142,7 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
glDisable(GL_DEPTH_TEST);
checkGLcall("glDisable GL_DEPTH_TEST");
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_ZENABLE), StateTable);
- glDisable(GL_FOG);
+ glDisableWINE(GL_FOG);
checkGLcall("glDisable GL_FOG");
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_FOGENABLE), StateTable);
glDisable(GL_BLEND);
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index b9a63ab..940bb6d 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -4215,6 +4215,9 @@ BOOL InitAdapters(void) {
glFlush = (void*)pwglGetProcAddress("wglFlush");
#endif
+ glEnableWINE = glEnable;
+ glDisableWINE = glDisable;
+
/* For now only one default adapter */
{
int iPixelFormat;
diff --git a/dlls/wined3d/gl_compat.c b/dlls/wined3d/gl_compat.c
index 466b003..1fc48cc 100644
--- a/dlls/wined3d/gl_compat.c
+++ b/dlls/wined3d/gl_compat.c
@@ -439,14 +439,14 @@ void add_gl_compat_wrappers(WineD3D_GL_Info *gl_info) {
if(old_fogcoord_glEnable) {
FIXME("GL_EXT_fogcoord glEnable hook already applied\n");
} else {
- old_fogcoord_glEnable = glEnable;
- glEnable = wine_glEnable;
+ old_fogcoord_glEnable = glEnableWINE;
+ glEnableWINE = wine_glEnable;
}
if(old_fogcoord_glDisable) {
FIXME("GL_EXT_fogcoord glDisable hook already applied\n");
} else {
- old_fogcoord_glDisable = glDisable;
- glDisable = wine_glDisable;
+ old_fogcoord_glDisable = glDisableWINE;
+ glDisableWINE = wine_glDisable;
}
if(old_fogcoord_glVertex4f) {
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index ae9bad4..0c84a50 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -983,7 +983,7 @@ void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
if (!stateblock->renderState[WINED3DRS_FOGENABLE]) {
/* No fog? Disable it, and we're done :-) */
- glDisable(GL_FOG);
+ glDisableWINE(GL_FOG);
checkGLcall("glDisable GL_FOG");
return;
}
@@ -1112,7 +1112,7 @@ void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
}
}
- glEnable(GL_FOG);
+ glEnableWINE(GL_FOG);
checkGLcall("glEnable GL_FOG");
if(new_source != context->fog_source) {
context->fog_source = new_source;
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 09080a4..07ca0d5 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -866,6 +866,7 @@ void (WINE_GLAPI *glDepthFunc) (GLenum func);
void (WINE_GLAPI *glDepthMask) (GLboolean flag);
void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
void (WINE_GLAPI *glDisable) (GLenum cap);
+void (WINE_GLAPI *glDisableWINE) (GLenum cap);
void (WINE_GLAPI *glDisableClientState) (GLenum array);
void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
@@ -875,6 +876,7 @@ void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
void (WINE_GLAPI *glEnable) (GLenum cap);
+void (WINE_GLAPI *glEnableWINE) (GLenum cap);
void (WINE_GLAPI *glEnableClientState) (GLenum array);
void (WINE_GLAPI *glEnd) ();
void (WINE_GLAPI *glEndList) ();
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