Henri Verbeet : wined3d: Get rid of D3DINITIALIZEBASETEXTURE.

Alexandre Julliard julliard at winehq.org
Mon Jan 12 10:40:57 CST 2009


Module: wine
Branch: master
Commit: 87627c811e6df1b16eed40ec5b9754a5988fbf29
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=87627c811e6df1b16eed40ec5b9754a5988fbf29

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jan 12 10:17:50 2009 +0100

wined3d: Get rid of D3DINITIALIZEBASETEXTURE.

---

 dlls/wined3d/basetexture.c     |   10 ++++++++++
 dlls/wined3d/device.c          |   15 +++------------
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 14 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 8622e94..f6189b6 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -27,6 +27,16 @@
 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
 
+void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage)
+{
+    texture->levels = levels;
+    texture->filterType = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
+    texture->LOD = 0;
+    texture->dirty = TRUE;
+    texture->is_srgb = FALSE;
+    texture->srgb_mode_change_count = 0;
+}
+
 void basetexture_cleanup(IWineD3DBaseTexture *iface)
 {
     IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ba9ab1e..9fb7485 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -115,15 +115,6 @@ static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResour
     TRACE("(%p) : Created resource %p\n", This, object); \
 }
 
-#define D3DINITIALIZEBASETEXTURE(_basetexture) { \
-    _basetexture.levels     = Levels; \
-    _basetexture.filterType = (Usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE; \
-    _basetexture.LOD        = 0; \
-    _basetexture.dirty      = TRUE; \
-    _basetexture.is_srgb = FALSE; \
-    _basetexture.srgb_mode_change_count = 0; \
-}
-
 /**********************************************************
  * Global variable / Constants follow
  **********************************************************/
@@ -792,7 +783,7 @@ static HRESULT  WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
     }
 
     D3DCREATERESOURCEOBJECTINSTANCE(object, Texture, WINED3DRTYPE_TEXTURE, 0);
-    D3DINITIALIZEBASETEXTURE(object->baseTexture);    
+    basetexture_init(&object->baseTexture, Levels, Usage);
     object->width  = Width;
     object->height = Height;
 
@@ -937,7 +928,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
     }
 
     D3DCREATERESOURCEOBJECTINSTANCE(object, VolumeTexture, WINED3DRTYPE_VOLUMETEXTURE, 0);
-    D3DINITIALIZEBASETEXTURE(object->baseTexture);
+    basetexture_init(&object->baseTexture, Levels, Usage);
 
     TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
           Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
@@ -1070,7 +1061,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
     }
 
     D3DCREATERESOURCEOBJECTINSTANCE(object, CubeTexture, WINED3DRTYPE_CUBETEXTURE, 0);
-    D3DINITIALIZEBASETEXTURE(object->baseTexture);
+    basetexture_init(&object->baseTexture, Levels, Usage);
 
     TRACE("(%p) Create Cube Texture\n", This);
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 3b8e1f6..03b5242 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1377,6 +1377,7 @@ WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture
 BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
 DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
 DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
+void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
 BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
 DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);




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