Henri Verbeet : wined3d: Remove AddDirtyBox() from the public interface.

Alexandre Julliard julliard at winehq.org
Wed Jan 14 09:03:35 CST 2009


Module: wine
Branch: master
Commit: fd90021666f28801f77064ffb527bebc50003855
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=fd90021666f28801f77064ffb527bebc50003855

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Wed Jan 14 10:01:10 2009 +0100

wined3d: Remove AddDirtyBox() from the public interface.

This is an internal wined3d function.

---

 dlls/wined3d/device.c          |    4 ++-
 dlls/wined3d/volume.c          |   49 +++++++++++++++++++++------------------
 dlls/wined3d/volumetexture.c   |    6 +++-
 dlls/wined3d/wined3d_private.h |    2 +
 include/wine/wined3d.idl       |    3 --
 5 files changed, 35 insertions(+), 29 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d485ded..542e0b8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1143,7 +1143,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
     memset(&object->lockedBox, 0, sizeof(WINED3DBOX));
     object->dirty               = TRUE;
 
-    return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) object, NULL);
+    volume_add_dirty_box((IWineD3DVolume *)object, NULL);
+
+    return WINED3D_OK;
 }
 
 static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength,
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index c8d42ad..ceffae7 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -64,6 +64,31 @@ static void volume_bind_and_dirtify(IWineD3DVolume *iface) {
     }
 }
 
+void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box)
+{
+    IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
+
+    This->dirty = TRUE;
+    if (dirty_box)
+    {
+        This->lockedBox.Left = min(This->lockedBox.Left, dirty_box->Left);
+        This->lockedBox.Top = min(This->lockedBox.Top, dirty_box->Top);
+        This->lockedBox.Front = min(This->lockedBox.Front, dirty_box->Front);
+        This->lockedBox.Right = max(This->lockedBox.Right, dirty_box->Right);
+        This->lockedBox.Bottom = max(This->lockedBox.Bottom, dirty_box->Bottom);
+        This->lockedBox.Back = max(This->lockedBox.Back, dirty_box->Back);
+    }
+    else
+    {
+        This->lockedBox.Left = 0;
+        This->lockedBox.Top = 0;
+        This->lockedBox.Front = 0;
+        This->lockedBox.Right = This->currentDesc.Width;
+        This->lockedBox.Bottom = This->currentDesc.Height;
+        This->lockedBox.Back = This->currentDesc.Depth;
+    }
+}
+
 /* *******************************************
    IWineD3DVolume IUnknown parts follow
    ******************************************* */
@@ -225,7 +250,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DL
        * Dirtify on lock
        * as seen in msdn docs
        */
-      IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
+      volume_add_dirty_box(iface, &This->lockedBox);
 
       /**  Dirtify Container if needed */
       if (NULL != This->container) {
@@ -261,27 +286,6 @@ static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
 
 /* Internal use functions follow : */
 
-static HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
-  IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
-  This->dirty = TRUE;
-   if (NULL != pDirtyBox) {
-    This->lockedBox.Left   = min(This->lockedBox.Left,   pDirtyBox->Left);
-    This->lockedBox.Top    = min(This->lockedBox.Top,    pDirtyBox->Top);
-    This->lockedBox.Front  = min(This->lockedBox.Front,  pDirtyBox->Front);
-    This->lockedBox.Right  = max(This->lockedBox.Right,  pDirtyBox->Right);
-    This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
-    This->lockedBox.Back   = max(This->lockedBox.Back,   pDirtyBox->Back);
-  } else {
-    This->lockedBox.Left   = 0;
-    This->lockedBox.Top    = 0;
-    This->lockedBox.Front  = 0;
-    This->lockedBox.Right  = This->currentDesc.Width;
-    This->lockedBox.Bottom = This->currentDesc.Height;
-    This->lockedBox.Back   = This->currentDesc.Depth;
-  }
-  return WINED3D_OK;
-}
-
 static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
 
@@ -362,7 +366,6 @@ const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
     IWineD3DVolumeImpl_LockBox,
     IWineD3DVolumeImpl_UnlockBox,
     /* Internal interface */
-    IWineD3DVolumeImpl_AddDirtyBox,
     IWineD3DVolumeImpl_LoadTexture,
     IWineD3DVolumeImpl_SetContainer
 };
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index 6fd2ff0..ea8c073 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -119,7 +119,7 @@ static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *ifac
             FIXME("Volumetexture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This);
 
         for (i = 0; i < This->baseTexture.levels; i++) {
-            IWineD3DVolume_AddDirtyBox(This->volumes[i], NULL);
+            volume_add_dirty_box(This->volumes[i], NULL);
             IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
         }
     } else {
@@ -295,7 +295,9 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
     IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
     This->baseTexture.dirty = TRUE;
     TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
-    return IWineD3DVolume_AddDirtyBox(This->volumes[0], pDirtyBox);
+    volume_add_dirty_box(This->volumes[0], pDirtyBox);
+
+    return WINED3D_OK;
 }
 
 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d62ebef..a020c79 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1455,6 +1455,8 @@ typedef struct IWineD3DVolumeImpl
 
 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl;
 
+void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box);
+
 /*****************************************************************************
  * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
  */
diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl
index 35bdacd..bcd5b8d 100644
--- a/include/wine/wined3d.idl
+++ b/include/wine/wined3d.idl
@@ -2512,9 +2512,6 @@ interface IWineD3DVolume : IWineD3DResource
     );
     HRESULT UnlockBox(
     );
-    HRESULT AddDirtyBox(
-        [in] const WINED3DBOX *dirty_box
-    );
     HRESULT LoadTexture(
         [in] int gl_level,
         [in] BOOL srgb_mode




More information about the wine-cvs mailing list