Stefan Dösinger : wined3d: Get rid of is_compiled in the pixel shader.

Alexandre Julliard julliard at winehq.org
Tue Jan 20 08:27:51 CST 2009


Module: wine
Branch: master
Commit: 3d97055be74c7720513fc6ae8672a7271f74e9b8
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3d97055be74c7720513fc6ae8672a7271f74e9b8

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jan 16 15:09:50 2009 +0100

wined3d: Get rid of is_compiled in the pixel shader.

---

 dlls/wined3d/pixelshader.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c
index 9dcf37f..daea9df 100644
--- a/dlls/wined3d/pixelshader.c
+++ b/dlls/wined3d/pixelshader.c
@@ -439,8 +439,6 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps
     retval = device->shader_backend->shader_generate_pshader((IWineD3DPixelShader *)This, &buffer, args);
     shader_buffer_free(&buffer);
 
-    This->baseShader.is_compiled = TRUE;
-
     return retval;
 }
 




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