Henri Verbeet : d3d10core: Add a stub ID3D10RenderTargetView implementation .
Alexandre Julliard
julliard at winehq.org
Fri Jan 23 10:06:53 CST 2009
Module: wine
Branch: master
Commit: b279d6574a6641c7775b7cc580c1cbbcec22d05f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=b279d6574a6641c7775b7cc580c1cbbcec22d05f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jan 23 10:22:34 2009 +0100
d3d10core: Add a stub ID3D10RenderTargetView implementation.
---
dlls/d3d10core/Makefile.in | 3 +-
dlls/d3d10core/d3d10core_private.h | 10 +++
dlls/d3d10core/device.c | 20 +++++-
dlls/d3d10core/view.c | 145 ++++++++++++++++++++++++++++++++++++
4 files changed, 175 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d10core/Makefile.in b/dlls/d3d10core/Makefile.in
index fe3ead6..6521150 100644
--- a/dlls/d3d10core/Makefile.in
+++ b/dlls/d3d10core/Makefile.in
@@ -10,7 +10,8 @@ C_SRCS = \
d3d10core_main.c \
device.c \
texture2d.c \
- utils.c
+ utils.c \
+ view.c
RC_SRCS = version.rc
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 5453600..ab79a80 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -62,6 +62,16 @@ struct d3d10_texture2d
IWineD3DSurface *wined3d_surface;
};
+/* ID3D10RenderTargetView */
+extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl;
+struct d3d10_rendertarget_view
+{
+ const struct ID3D10RenderTargetViewVtbl *vtbl;
+ LONG refcount;
+
+ ID3D10Resource *resource;
+};
+
/* Layered device */
enum dxgi_device_layer_id
{
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 2e4c5c1..5268ac4 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -656,9 +656,25 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
{
- FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+ struct d3d10_rendertarget_view *object;
- return E_NOTIMPL;
+ TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate D3D10 rendertarget view object memory\n");
+ return E_OUTOFMEMORY;
+ }
+
+ object->vtbl = &d3d10_rendertarget_view_vtbl;
+ object->refcount = 1;
+ object->resource = resource;
+ ID3D10Resource_AddRef(resource);
+
+ *view = (ID3D10RenderTargetView *)object;
+
+ return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
new file mode 100644
index 0000000..7810c82
--- /dev/null
+++ b/dlls/d3d10core/view.c
@@ -0,0 +1,145 @@
+/*
+ * Copyright 2009 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+
+#include "d3d10core_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
+
+/* IUnknown methods */
+
+static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
+ REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
+ || IsEqualGUID(riid, &IID_ID3D10View)
+ || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IUnknown_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
+{
+ struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
+ ULONG refcount = InterlockedIncrement(&This->refcount);
+
+ TRACE("%p increasing refcount to %u\n", This, refcount);
+
+ return refcount;
+}
+
+static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
+{
+ struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
+ ULONG refcount = InterlockedDecrement(&This->refcount);
+
+ TRACE("%p decreasing refcount to %u\n", This, refcount);
+
+ if (!refcount)
+ {
+ ID3D10Resource_Release(This->resource);
+ HeapFree(GetProcessHeap(), 0, This);
+ }
+
+ return refcount;
+}
+
+/* ID3D10DeviceChild methods */
+
+static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
+{
+ FIXME("iface %p, device %p stub!\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
+ REFGUID guid, UINT *data_size, void *data)
+{
+ FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
+ REFGUID guid, UINT data_size, const void *data)
+{
+ FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
+ iface, debugstr_guid(guid), data_size, data);
+
+ return E_NOTIMPL;
+}
+
+static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
+ REFGUID guid, const IUnknown *data)
+{
+ FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
+
+ return E_NOTIMPL;
+}
+
+/* ID3D10View methods */
+
+static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
+ ID3D10Resource **resource)
+{
+ struct d3d10_rendertarget_view *This = (struct d3d10_rendertarget_view *)iface;
+
+ TRACE("iface %p, resource %p\n", iface, resource);
+
+ ID3D10Resource_AddRef(This->resource);
+ *resource = This->resource;
+}
+
+/* ID3D10RenderTargetView methods */
+
+static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView* iface,
+ D3D10_RENDER_TARGET_VIEW_DESC *desc)
+{
+ FIXME("iface %p, desc %p stub!\n", iface, desc);
+}
+
+const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
+{
+ /* IUnknown methods */
+ d3d10_rendertarget_view_QueryInterface,
+ d3d10_rendertarget_view_AddRef,
+ d3d10_rendertarget_view_Release,
+ /* ID3D10DeviceChild methods */
+ d3d10_rendertarget_view_GetDevice,
+ d3d10_rendertarget_view_GetPrivateData,
+ d3d10_rendertarget_view_SetPrivateData,
+ d3d10_rendertarget_view_SetPrivateDataInterface,
+ /* ID3D10View methods */
+ d3d10_rendertarget_view_GetResource,
+ /* ID3D10RenderTargetView methods */
+ d3d10_rendertarget_view_GetDesc,
+};
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