Henri Verbeet : d3d10core: Implement ID3D10Texture2D::GetType().

Alexandre Julliard julliard at winehq.org
Mon Jan 26 10:14:00 CST 2009


Module: wine
Branch: master
Commit: 04e4abf6771de88d7cad5dc635a92c89383fd2ea
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=04e4abf6771de88d7cad5dc635a92c89383fd2ea

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Jan 26 09:38:14 2009 +0100

d3d10core: Implement ID3D10Texture2D::GetType().

---

 dlls/d3d10core/texture2d.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/texture2d.c b/dlls/d3d10core/texture2d.c
index 1ce7d3a..8119e19 100644
--- a/dlls/d3d10core/texture2d.c
+++ b/dlls/d3d10core/texture2d.c
@@ -119,7 +119,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10T
 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
         D3D10_RESOURCE_DIMENSION *resource_dimension)
 {
-    FIXME("iface %p, resource_dimension %p stub!\n", iface, resource_dimension);
+    TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
+
+    *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
 }
 
 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)




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