Henri Verbeet : d3d10core: Add a small test for CreateRenderTargetView().
Alexandre Julliard
julliard at winehq.org
Mon Jan 26 10:14:04 CST 2009
Module: wine
Branch: master
Commit: 7742fe283a06249891dabc132a13ff8b2e0ca615
URL: http://source.winehq.org/git/wine.git/?a=commit;h=7742fe283a06249891dabc132a13ff8b2e0ca615
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Jan 26 09:38:14 2009 +0100
d3d10core: Add a small test for CreateRenderTargetView().
---
dlls/d3d10core/tests/device.c | 60 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 60 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 1a3f331..9c05398 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -140,6 +140,65 @@ static void test_create_texture(ID3D10Device *device)
ID3D10Texture2D_Release(texture);
}
+static void test_create_rendertarget_view(ID3D10Device *device)
+{
+ D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
+ D3D10_TEXTURE2D_DESC texture_desc;
+ D3D10_BUFFER_DESC buffer_desc;
+ ID3D10RenderTargetView *rtview;
+ ID3D10Texture2D *texture;
+ ID3D10Buffer *buffer;
+ HRESULT hr;
+
+ buffer_desc.ByteWidth = 1024;
+ buffer_desc.Usage = D3D10_USAGE_DEFAULT;
+ buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
+ buffer_desc.CPUAccessFlags = 0;
+ buffer_desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
+ ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
+
+ rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
+ rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
+ rtv_desc.Buffer.ElementOffset = 0;
+ rtv_desc.Buffer.ElementWidth = 64;
+
+ hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
+ ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
+
+ ID3D10RenderTargetView_Release(rtview);
+ ID3D10Buffer_Release(buffer);
+
+ texture_desc.Width = 512;
+ texture_desc.Height = 512;
+ texture_desc.MipLevels = 1;
+ texture_desc.ArraySize = 1;
+ texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ texture_desc.SampleDesc.Count = 1;
+ texture_desc.SampleDesc.Quality = 0;
+ texture_desc.Usage = D3D10_USAGE_DEFAULT;
+ texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
+ texture_desc.CPUAccessFlags = 0;
+ texture_desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
+
+ /* For texture resources it's allowed to specify NULL as desc */
+ hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
+ ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
+
+ ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
+ ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
+ ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
+ "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
+ ok(rtv_desc.Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", rtv_desc.Texture2D.MipSlice);
+
+ ID3D10RenderTargetView_Release(rtview);
+ ID3D10Texture2D_Release(texture);
+}
+
START_TEST(device)
{
ID3D10Device *device;
@@ -154,6 +213,7 @@ START_TEST(device)
test_device_interfaces(device);
test_create_texture(device);
+ test_create_rendertarget_view(device);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
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