Henri Verbeet : wined3d: checkGLcall() doesn't need a \n.

Alexandre Julliard julliard at winehq.org
Tue Jul 7 08:08:21 CDT 2009


Module: wine
Branch: master
Commit: 32fd8f21300bce7b9cae574eab0fbdd9b94af582
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=32fd8f21300bce7b9cae574eab0fbdd9b94af582

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jul  7 11:08:02 2009 +0200

wined3d: checkGLcall() doesn't need a \n.

---

 dlls/wined3d/arb_program_shader.c    |   10 +++++-----
 dlls/wined3d/context.c               |    4 ++--
 dlls/wined3d/directx.c               |   14 +++++++-------
 dlls/wined3d/drawprim.c              |   14 +++++++-------
 dlls/wined3d/glsl_shader.c           |    2 +-
 dlls/wined3d/nvidia_texture_shader.c |    3 +--
 dlls/wined3d/query.c                 |    4 ++--
 dlls/wined3d/surface.c               |    4 ++--
 8 files changed, 27 insertions(+), 28 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=32fd8f21300bce7b9cae574eab0fbdd9b94af582



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