Henri Verbeet : wined3d: checkGLcall() doesn't need a \n.
Alexandre Julliard
julliard at winehq.org
Tue Jul 7 08:08:21 CDT 2009
Module: wine
Branch: master
Commit: 32fd8f21300bce7b9cae574eab0fbdd9b94af582
URL: http://source.winehq.org/git/wine.git/?a=commit;h=32fd8f21300bce7b9cae574eab0fbdd9b94af582
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jul 7 11:08:02 2009 +0200
wined3d: checkGLcall() doesn't need a \n.
---
dlls/wined3d/arb_program_shader.c | 10 +++++-----
dlls/wined3d/context.c | 4 ++--
dlls/wined3d/directx.c | 14 +++++++-------
dlls/wined3d/drawprim.c | 14 +++++++-------
dlls/wined3d/glsl_shader.c | 2 +-
dlls/wined3d/nvidia_texture_shader.c | 3 +--
dlls/wined3d/query.c | 4 ++--
dlls/wined3d/surface.c | 4 ++--
8 files changed, 27 insertions(+), 28 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=32fd8f21300bce7b9cae574eab0fbdd9b94af582
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