Henri Verbeet : wined3d: Reuse the shader buffer between shaders.
Alexandre Julliard
julliard at winehq.org
Thu Jul 9 10:56:59 CDT 2009
Module: wine
Branch: master
Commit: bddc4d3f0d5b999d56a7049f34272cd7d1dae692
URL: http://source.winehq.org/git/wine.git/?a=commit;h=bddc4d3f0d5b999d56a7049f34272cd7d1dae692
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jul 9 09:56:07 2009 +0200
wined3d: Reuse the shader buffer between shaders.
---
dlls/wined3d/baseshader.c | 9 +++-
dlls/wined3d/glsl_shader.c | 117 +++++++++++++++++++--------------------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 65 insertions(+), 62 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=bddc4d3f0d5b999d56a7049f34272cd7d1dae692
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