Henri Verbeet : wined3d: Get rid of struct glDescriptor.

Alexandre Julliard julliard at winehq.org
Fri Jul 10 08:52:03 CDT 2009


Module: wine
Branch: master
Commit: 69b76122655d58a99f726a1558621cc4dede2032
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=69b76122655d58a99f726a1558621cc4dede2032

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jul 10 10:20:13 2009 +0200

wined3d: Get rid of struct glDescriptor.

In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.

---

 dlls/wined3d/context.c         |   19 ++--
 dlls/wined3d/device.c          |   24 ++---
 dlls/wined3d/surface.c         |  228 +++++++++++++++++++---------------------
 dlls/wined3d/surface_gdi.c     |    3 +-
 dlls/wined3d/swapchain.c       |    6 +-
 dlls/wined3d/utils.c           |    3 +-
 dlls/wined3d/wined3d_private.h |    6 +-
 include/wine/wined3d.idl       |    7 --
 8 files changed, 142 insertions(+), 154 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=69b76122655d58a99f726a1558621cc4dede2032



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