Henri Verbeet : wined3d: Get rid of struct glDescriptor.
Alexandre Julliard
julliard at winehq.org
Fri Jul 10 08:52:03 CDT 2009
Module: wine
Branch: master
Commit: 69b76122655d58a99f726a1558621cc4dede2032
URL: http://source.winehq.org/git/wine.git/?a=commit;h=69b76122655d58a99f726a1558621cc4dede2032
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jul 10 10:20:13 2009 +0200
wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
---
dlls/wined3d/context.c | 19 ++--
dlls/wined3d/device.c | 24 ++---
dlls/wined3d/surface.c | 228 +++++++++++++++++++---------------------
dlls/wined3d/surface_gdi.c | 3 +-
dlls/wined3d/swapchain.c | 6 +-
dlls/wined3d/utils.c | 3 +-
dlls/wined3d/wined3d_private.h | 6 +-
include/wine/wined3d.idl | 7 --
8 files changed, 142 insertions(+), 154 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=69b76122655d58a99f726a1558621cc4dede2032
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