David Adam : d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
Alexandre Julliard
julliard at winehq.org
Mon Jul 20 07:36:42 CDT 2009
Module: wine
Branch: master
Commit: 878bcb519c4b87a4c751effd60135f965e1648e7
URL: http://source.winehq.org/git/wine.git/?a=commit;h=878bcb519c4b87a4c751effd60135f965e1648e7
Author: David Adam <david.adam.cnrs at gmail.com>
Date: Fri Jul 17 18:18:32 2009 +0200
d3dx9: Fix D3DXVec3TransformCoord to make tests pass in Windows.
---
dlls/d3dx9_36/math.c | 18 +++++-------------
dlls/d3dx9_36/tests/math.c | 7 +------
2 files changed, 6 insertions(+), 19 deletions(-)
diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c
index 31078e5..1367884 100644
--- a/dlls/d3dx9_36/math.c
+++ b/dlls/d3dx9_36/math.c
@@ -1598,20 +1598,12 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformCoord(D3DXVECTOR3 *pout, CONST D3DXVECTOR3
norm = pm->u.m[0][3] * pv->x + pm->u.m[1][3] * pv->y + pm->u.m[2][3] *pv->z + pm->u.m[3][3];
- if ( norm )
- {
- CONST D3DXVECTOR3 v = *pv;
- out.x = (pm->u.m[0][0] * v.x + pm->u.m[1][0] * v.y + pm->u.m[2][0] * v.z + pm->u.m[3][0]) / norm;
- out.y = (pm->u.m[0][1] * v.x + pm->u.m[1][1] * v.y + pm->u.m[2][1] * v.z + pm->u.m[3][1]) / norm;
- out.z = (pm->u.m[0][2] * v.x + pm->u.m[1][2] * v.y + pm->u.m[2][2] * v.z + pm->u.m[3][2]) / norm;
- }
- else
- {
- out.x = 0.0f;
- out.y = 0.0f;
- out.z = 0.0f;
- }
+ out.x = (pm->u.m[0][0] * pv->x + pm->u.m[1][0] * pv->y + pm->u.m[2][0] * pv->z + pm->u.m[3][0]) / norm;
+ out.y = (pm->u.m[0][1] * pv->x + pm->u.m[1][1] * pv->y + pm->u.m[2][1] * pv->z + pm->u.m[3][1]) / norm;
+ out.z = (pm->u.m[0][2] * pv->x + pm->u.m[1][2] * pv->y + pm->u.m[2][2] * pv->z + pm->u.m[3][2]) / norm;
+
*pout = out;
+
return pout;
}
diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
index 8879e1c..4b764cf 100644
--- a/dlls/d3dx9_36/tests/math.c
+++ b/dlls/d3dx9_36/tests/math.c
@@ -1115,7 +1115,7 @@ static void D3DXVector2Test(void)
static void D3DXVector3Test(void)
{
D3DVIEWPORT9 viewport;
- D3DXVECTOR3 expectedvec, gotvec, nul, nulproj, u, v, w, x;
+ D3DXVECTOR3 expectedvec, gotvec, nul, u, v, w, x;
LPD3DXVECTOR3 funcpointer;
D3DXVECTOR4 expectedtrans, gottrans;
D3DXMATRIX mat, projection, view, world;
@@ -1290,11 +1290,6 @@ static void D3DXVector3Test(void)
expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
D3DXVec3TransformCoord(&gotvec,&u,&mat);
expect_vec3(expectedvec,gotvec);
- /* Test the nul projected vector */
- nulproj.x = 1.0f; nulproj.y = -1.0f, nulproj.z = -1.0f;
- expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
- D3DXVec3TransformCoord(&gotvec,&nulproj,&mat);
- expect_vec3(expectedvec,gotvec);
/*_______________D3DXVec3TransformNormal______________________*/
expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
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