Stefan Dösinger : wined3d: Set the highest dirty marker after marking shader constants dirty.

Alexandre Julliard julliard at winehq.org
Mon Jul 20 07:37:34 CDT 2009


Module: wine
Branch: master
Commit: e06997359f7a38ef9920627cd88e7fccb349cffa
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=e06997359f7a38ef9920627cd88e7fccb349cffa

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Fri Jul 17 15:26:44 2009 +0200

wined3d: Set the highest dirty marker after marking shader constants dirty.

---

 dlls/wined3d/context.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 172cd6b..078005f 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1794,10 +1794,12 @@ void ActivateContext(IWineD3DDeviceImpl *This, IWineD3DSurface *target, ContextU
         if(This->activeContext->vshader_const_dirty) {
             memset(This->activeContext->vshader_const_dirty, 1,
                    sizeof(*This->activeContext->vshader_const_dirty) * GL_LIMITS(vshader_constantsF));
+            This->highest_dirty_vs_const = GL_LIMITS(vshader_constantsF);
         }
         if(This->activeContext->pshader_const_dirty) {
             memset(This->activeContext->pshader_const_dirty, 1,
                    sizeof(*This->activeContext->pshader_const_dirty) * GL_LIMITS(pshader_constantsF));
+            This->highest_dirty_ps_const = GL_LIMITS(pshader_constantsF);
         }
         This->activeContext = context;
         context_set_last_device(This);




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