Henri Verbeet : wined3d: Pass NULL to ActivateContext() when we don' t need a specific target.

Alexandre Julliard julliard at winehq.org
Tue Jul 21 09:34:35 CDT 2009


Module: wine
Branch: master
Commit: ee4d18cc836ab0361ac1296f884e53b63b54e514
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=ee4d18cc836ab0361ac1296f884e53b63b54e514

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Tue Jul 21 11:51:07 2009 +0200

wined3d: Pass NULL to ActivateContext() when we don't need a specific target.

Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.

---

 dlls/wined3d/arb_program_shader.c |    4 ++--
 dlls/wined3d/basetexture.c        |    6 +++---
 dlls/wined3d/buffer.c             |   10 +++++-----
 dlls/wined3d/context.c            |    5 ++++-
 dlls/wined3d/cubetexture.c        |    2 +-
 dlls/wined3d/device.c             |   24 ++++++++++++------------
 dlls/wined3d/drawprim.c           |    2 +-
 dlls/wined3d/glsl_shader.c        |    4 ++--
 dlls/wined3d/surface.c            |   22 +++++++++++-----------
 dlls/wined3d/texture.c            |    2 +-
 dlls/wined3d/volumetexture.c      |    2 +-
 11 files changed, 43 insertions(+), 40 deletions(-)

Diff:   http://source.winehq.org/git/wine.git/?a=commitdiff;h=ee4d18cc836ab0361ac1296f884e53b63b54e514



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