Henri Verbeet : wined3d: Pass NULL to ActivateContext() when we don' t need a specific target.
Alexandre Julliard
julliard at winehq.org
Tue Jul 21 09:34:35 CDT 2009
Module: wine
Branch: master
Commit: ee4d18cc836ab0361ac1296f884e53b63b54e514
URL: http://source.winehq.org/git/wine.git/?a=commit;h=ee4d18cc836ab0361ac1296f884e53b63b54e514
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Tue Jul 21 11:51:07 2009 +0200
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
---
dlls/wined3d/arb_program_shader.c | 4 ++--
dlls/wined3d/basetexture.c | 6 +++---
dlls/wined3d/buffer.c | 10 +++++-----
dlls/wined3d/context.c | 5 ++++-
dlls/wined3d/cubetexture.c | 2 +-
dlls/wined3d/device.c | 24 ++++++++++++------------
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/glsl_shader.c | 4 ++--
dlls/wined3d/surface.c | 22 +++++++++++-----------
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/volumetexture.c | 2 +-
11 files changed, 43 insertions(+), 40 deletions(-)
Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=ee4d18cc836ab0361ac1296f884e53b63b54e514
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