Henri Verbeet : wined3d: Free priv->stack in shader_glsl_free().
Alexandre Julliard
julliard at winehq.org
Thu Jun 4 07:59:34 CDT 2009
Module: wine
Branch: master
Commit: 37bdcd6b9bf041e55643f20673c79acc91ed91ec
URL: http://source.winehq.org/git/wine.git/?a=commit;h=37bdcd6b9bf041e55643f20673c79acc91ed91ec
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jun 4 10:16:20 2009 +0200
wined3d: Free priv->stack in shader_glsl_free().
---
dlls/wined3d/glsl_shader.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d33a3ff..89b1e03 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4503,6 +4503,7 @@ static void shader_glsl_free(IWineD3DDevice *iface) {
wine_rb_destroy(&priv->program_lookup, NULL, NULL);
constant_heap_free(&priv->pconst_heap);
constant_heap_free(&priv->vconst_heap);
+ HeapFree(GetProcessHeap(), 0, priv->stack);
HeapFree(GetProcessHeap(), 0, This->shader_priv);
This->shader_priv = NULL;
More information about the wine-cvs
mailing list