Gerald Pfeifer : wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface().

Alexandre Julliard julliard at winehq.org
Mon Jun 8 09:44:47 CDT 2009


Module: wine
Branch: master
Commit: 7856ac3c19d8f17be871aa86ec6f543cd1bc031b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=7856ac3c19d8f17be871aa86ec6f543cd1bc031b

Author: Gerald Pfeifer <gerald at pfeifer.com>
Date:   Sun Jun  7 11:33:48 2009 +0200

wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface().

---

 dlls/wined3d/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 16e4062..fe084ca 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1022,7 +1022,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface,
     break;
     case WINED3DPOOL_DEFAULT: /*TODO: Create offscreen plain can cause this check to fail..., find out if it should */
         if(!(Usage & WINED3DUSAGE_DYNAMIC) && !(Usage & WINED3DUSAGE_RENDERTARGET)
-           && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable)
+           && !(Usage & WINED3DUSAGE_DEPTHSTENCIL ) && Lockable)
             WARN("Creating a surface with a POOL of DEFAULT with Lockable true, that doesn't specify DYNAMIC usage.\n");
     break;
     default:




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