Henri Verbeet : wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().

Alexandre Julliard julliard at winehq.org
Fri Jun 12 10:41:09 CDT 2009


Module: wine
Branch: master
Commit: 669891c817ae359e01758b6f32e367835a940813
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=669891c817ae359e01758b6f32e367835a940813

Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jun 12 09:46:04 2009 +0200

wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().

This is mostly for consistency, standalone surfaces can't be used for
texturing, so in practice "srgb" should always be FALSE in this path.

---

 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 5cf28a1..116cff0 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2479,7 +2479,7 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL
             ERR("Mipmap surface has a glTexture bound to it!\n");
         }
 
-        glBindTexture(This->glDescription.target, This->glDescription.textureName);
+        glBindTexture(This->glDescription.target, *name);
         checkGLcall("glBindTexture");
 
         LEAVE_GL();




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