Stefan Dösinger : wined3d: Advertise SM 3. 0 in ARB if the extensions are available.

Alexandre Julliard julliard at winehq.org
Mon Jun 22 09:04:12 CDT 2009


Module: wine
Branch: master
Commit: 3845b37a213eef7b903dc0a7d3823f5882ee946b
URL:    http://source.winehq.org/git/wine.git/?a=commit;h=3845b37a213eef7b903dc0a7d3823f5882ee946b

Author: Stefan Dösinger <stefan at codeweavers.com>
Date:   Thu Jun 18 18:28:41 2009 +0200

wined3d: Advertise SM 3.0 in ARB if the extensions are available.

---

 dlls/wined3d/arb_program_shader.c |   18 ++++++++++++++----
 1 files changed, 14 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index fbd56a0..affc2ae 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4124,9 +4124,14 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
     none_shader_backend.shader_get_caps(devtype, gl_info, pCaps);
 
     if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
-        /* Shader Model 2.0 requires at least 256 vertex shader constants */
-        if(GL_LIMITS(vshader_constantsF) >= 256)
+        if(GL_SUPPORT(NV_VERTEX_PROGRAM3))
         {
+            pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
+            TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
+        }
+        else if(GL_LIMITS(vshader_constantsF) >= 256)
+        {
+            /* Shader Model 2.0 requires at least 256 vertex shader constants */
             pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0);
             TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
         }
@@ -4139,9 +4144,14 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
     }
 
     if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
-        /* Shader Model 2.0 requires at least 32 pixel shader constants */
-        if(GL_LIMITS(vshader_constantsF) >= 32)
+        if(GL_SUPPORT(NV_FRAGMENT_PROGRAM2))
+        {
+            pCaps->PixelShaderVersion    = WINED3DPS_VERSION(3,0);
+            TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
+        }
+        else if(GL_LIMITS(vshader_constantsF) >= 32)
         {
+            /* Shader Model 2.0 requires at least 32 pixel shader constants */
             pCaps->PixelShaderVersion    = WINED3DPS_VERSION(2,0);
             TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
         }




More information about the wine-cvs mailing list