Henri Verbeet : wined3d: Make sure we have an active GL context in delete_opengl_contexts().
Alexandre Julliard
julliard at winehq.org
Thu Jun 25 08:13:56 CDT 2009
Module: wine
Branch: master
Commit: 11fd358cc6865dd5f9d305e284260894dfd2f76f
URL: http://source.winehq.org/git/wine.git/?a=commit;h=11fd358cc6865dd5f9d305e284260894dfd2f76f
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Jun 25 10:24:54 2009 +0200
wined3d: Make sure we have an active GL context in delete_opengl_contexts().
---
dlls/wined3d/device.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 04a453e..48d49a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6971,6 +6971,8 @@ void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain_
UINT i;
IWineD3DBaseShaderImpl *shader;
+ ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);
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