Stefan Dösinger : wined3d: Initialize the used clip planes even if no clip emulation is used.
Alexandre Julliard
julliard at winehq.org
Fri Jun 26 09:47:10 CDT 2009
Module: wine
Branch: master
Commit: 3a327908dee712abe6d17e27b5648abeb81f8c25
URL: http://source.winehq.org/git/wine.git/?a=commit;h=3a327908dee712abe6d17e27b5648abeb81f8c25
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Thu Jun 25 17:12:52 2009 +0200
wined3d: Initialize the used clip planes even if no clip emulation is used.
---
dlls/wined3d/arb_program_shader.c | 18 ++++++------------
1 files changed, 6 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d1ec4e1..a52df83 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3956,9 +3956,7 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
const WineD3D_GL_Info *gl_info = &dev->adapter->gl_info;
find_vs_compile_args(shader, stateblock, &args->super);
- /* This forces all local boolean constants to 1 to make them stateblock independent */
- args->boolclip.bools = shader->baseShader.reg_maps.local_bool_consts;
-
+ args->boolclip_compare = 0;
if(use_ps(stateblock))
{
IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) stateblock->pixelShader;
@@ -3970,14 +3968,11 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
else
{
args->ps_signature = ~0;
- if(dev->vs_clipping)
- {
- args->boolclip.clip_control[0] = 0;
- }
- else
+ if(!dev->vs_clipping)
{
args->boolclip.clip_control[0] = ffp_clip_emul(stateblock) ? GL_LIMITS(texture_stages) : 0;
}
+ /* Otherwise: Setting boolclip_compare set clip_control[0] to 0 */
}
if(args->boolclip.clip_control[0])
@@ -3986,12 +3981,11 @@ static inline void find_arb_vs_compile_args(IWineD3DVertexShaderImpl *shader, IW
{
args->boolclip.clip_control[1] = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
}
- else
- {
- args->boolclip.clip_control[1] = 0;
- }
+ /* clip_control[1] was set to 0 by setting boolclip_compare to 0 */
}
+ /* This forces all local boolean constants to 1 to make them stateblock independent */
+ args->boolclip.bools = shader->baseShader.reg_maps.local_bool_consts;
/* TODO: Figure out if it would be better to store bool constants as bitmasks in the stateblock */
for(i = 0; i < MAX_CONST_B; i++)
{
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